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We really enjoy playing Castle Panic, so when Dead Panic came out, we had to have it.

Game play is similar to Castle Panic in that zombies appear and move in the 6 arcs and players use cards to kill the zombies before they get to the inner ring (the cabin). However, there are a lot of differences. This time players are on the board as tokens (rather than just being defenders of the castle) and can only attack zombies within their token’s range. The Cabin Cards are similar to the deck in Castle Panic except when this deck runs out, that’s it. You’ve searched the entire cabin, and there’s nothing left to find. Another new element is the Bait token. This gets passed around during the game because whoever has the Bait token is the player the zombies will come after. In Castle Panic players place new monsters at the end of their turns, but in Dead Panic everyone takes two actions, an Event card is drawn, and then new zombies are placed and moved. Winning is different as well: in this game the goal is to assemble the radio, call the van, and get everyone into the van. Once all players who are still alive (someone might get turned into a zombie along the way) enter the van, the game is won, even if the cabin is completely destroyed.

For this play through, the cast is as follows:

  • The Professor – David the personal trainer. Special Ability: During unarmed melee combat, damages a Zombie for 1 point on wins.
  • Chubby Unicorn – Julie the delivery driver. Special Ability: Once per turn, may draw 2 cards for 1 action, keep 1, and give the other to another player.
  • Clumsy Ninja – Sandra the police officer. Special Ability: Once per turn, may use 1 action to spend 2 shots (if the weapon has at least 2 shots remaining).
  • Shutter – Ray the paramedic. Special Ability: May spend 2 actions to move the Injury token back 1 on himself or another Character in the same space.
  • President Gamer – Al the construction worker. Special Ability: Once per turn (during Perform Actions), may repair 1 Crack in the same arc for free.
  • Space Cat – Father Michael the priest. Special Ability: May give 1 action to another player for immediate use on this turn; this action cannot be give to Al to activate his special.

In the following series of posts, we’ll alternate between a “story mode” post and a “play by play” post, so that you can see the details of what is happening behind the scenes.

  1. Part 1: Story Mode
  2. Part 1: Play by Play

13 Trackbacks/Pingbacks

  1. By Dead Panic: Part 1 of 6 – Game Night on 05 Oct 2016 at 3:31 pm

    […] This is part 1 in the story mode version of a Dead Panic play through. If that all sounds strange, head to the intro post […]

  2. […] This is part 1 in the Play-by-Play version of a Dead Panic play through. If that all sounds strange, head to the intro post […]

  3. […] had to do a refresher on the game because we’ve played Dead Panic more recently and, while similar, there are some very different aspects to game play. As usual, […]

  4. By Dead Panic: Part 2 of 6 – Game Night on 12 Oct 2016 at 10:46 am

    […] This is part 2 in the story mode of a Dead Panic play through. If that all sounds strange, head to the intro post […]

  5. […] This is part 2 in the Play-by-Play version of a Dead Panic play through. If that all sounds strange, head to the intro post […]

  6. By Dead Panic: Part 3 of 6 – Game Night on 19 Oct 2016 at 1:18 pm

    […] This is part 3 in the story mode of a Dead Panic play through. If that all sounds strange, head to the intro post […]

  7. […] This is part 3 in the Play-by-Play version of a Dead Panic play through. If that all sounds strange, head to the intro post […]

  8. By Dead Panic: Part 4 of 6 – Game Night on 26 Oct 2016 at 10:44 am

    […] This is part 4 in the story mode of a Dead Panic play through. If that all sounds strange, head to the intro post […]

  9. […] This is part 4 in the Play-by-Play version of a Dead Panic play through. If that all sounds strange, head to the intro post […]

  10. By Dead Panic: Part 5 of 6 – Game Night on 02 Nov 2016 at 12:46 pm

    […] This is part 5 in the story mode of a Dead Panic play through. If that all sounds strange, head to the intro post […]

  11. […] This is part 5 in the Play-by-Play version of a Dead Panic play through. If that all sounds strange, head to the intro post […]

  12. By Dead Panic: Part 6 of 6 – Game Night on 09 Nov 2016 at 10:44 am

    […] This is part 6 in the story mode of a Dead Panic play through. If that all sounds strange, head to the intro post […]

  13. […] This is part 6 in the Play-by-Play version of a Dead Panic play through. If that all sounds strange, head to the intro post […]

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