This is the play-by-play version of the previously posted story mode.
When an Ancient Skeleton is encountered, everyone at that location encounters an Ancient Skeleton
- Seoni – Rin figurine
- Seelah – Saber figurine
Locations:
- Shrine to Lamashtu – Seelah start
- Desecrated Vault
- Temple
- Throne Room – Seoni start
Seelah opening hand:
- Standard Bearer
- Blessing of the Gods
- Spiked Chain
- Wooden Shield (favored card type)
Seoni starting hand:
- Blessing of the Gods
- Arcane Armor (favored card type)
- Acolyte
- Troubadour
- Invisibility (favored card type)
- Burglar
Seoni 1st turn
Encountered Mirror Image – Arcane 6
d12 (+2), recharged Acolyte for d4, rolled 3 (one 1, one 2), total 5
Drew Standard Bearer
Seelah 1st turn
Encountered Ogre – Combat 14
Spiked Chain – d8 (+2), 2d4, used special to discard top card of deck for a d6 (Mace), discarded Blessing of the Gods for another d8, rolled 19 (one 1, one 2, one 3, one 6, one 7), total 21, Ogre defeated
Drew Night Watch
Seoni 2nd turn
Encountered Secret Stash – Wisdom 9
d6, recharged Burglar for d10, rolled 5 (one 1, one 4), banished barrier
Drew Force Missile
Seelah 2nd turn
Encountered Trapped Locker – Strength 11
d8 (+2), recharged Standard Bearer for d6, used special to discard top card of deck for another d6 (Blessing of the Gods is recharged), rolled 17 (one 4, one 5, one 8), total 19
One random item from box – Magic Half-Plate
Seoni 3rd turn
Encountered Magic Shield – Constitution 6
d6, recharged Standard Bearer for another d6, rolled 9 (one 4 and one 5)
Seelah 3rd turn
Encountered Large Chest – Strength 10
d8 (+2), used special to discard top card of deck for another d6 (Longsword +1), rolled 6 (two 3s), total 8, banished barrier
Seoni 4th turn
Encountered Potion of Fortitude – Intelligence 4
d8, rolled 5
Discarded Magic Shield
Seelah 4th turn
Encountered Black Fang – Combat 12
Before the encounter, each character at this location must succeed at a Constitution or Fortitude 7 check or be dealt 1d4 -1 Acid damage
Seoni attempted to temporarily close location – Diplomacy 6
d12 (+1), recharged Troubadour for d6, rolled 12 (two 6s), total 13, Throne Room temporarily closed
Constitution check
d8, used special to discard top card of deck for another d6 (Chain Mail), rolled 10 (one 4 and one 6)
Strength check
Spiked Chain – d8 (+2), 2d4, used special to discard top card of deck for a d6 (Blessing of the Gods is recharged), Seoni discarded Blessing of the Gods for another d8, rolled 15 (one 1, two 2s, one 5, one 6), total 17, Black Fang defeated and flees
Shrine to Lamashtu closed
Seoni 5th turn
Encountered Werewolf – Combat 13
Blessing of the Gods on the top of the Blessing Deck discard increases difficulty by 3
Used Invisibility to evade – recharge 8
d12 (+2), rolled 11, recharged
Drew Amulet of Life, Sage’s Journal, and Masterwork Tools
Seelah 5th turn
Moved to Desecrated Vault
Encountered Hill Giant – Combat 15
Spiked Chain – d8 (+2), 2d4, used special to discard top card of deck for a d6 (Blessing of the Gods is recharged), rolled 14 (one 1, one 3, one 4, one 6), total 16, Hill Giant defeated
Seoni 6th turn
Encountered Codex – Knowledge 5
d8 (+2), rolled 6
Discarded Masterwork Tools
Seelah 6th turn
Encountered Sneak – Combat 9
Before encounter succeed at a Wisdom or Perception 8 check or discard a card of your choice
Wisdom check
Discarded Night Watch for d4 + d10, used special to discard top card of deck for a d6 (Chain Mail), rolled 13 (one 3, one 4, one 6)
Combat check
Spiked Chain – d8 (+2), 2d4, used special to discard top card of deck for a d6 (Blessing of the Gods is recharged), rolled 16 (one 1, one 4, one 5, one 6), total 18, Sneak defeated
Drew Blessing of the Gods
Seoni 7th turn
Encountered Ancient Skeleton – Combat 8
Used special, discarded Arcane Armor for d12 plus d6 (+2), Sage’s Journal for d4, rolled 10 (one 2, two 4s), total 12, Ancient Skeleton defeated
Attempted to close the Throne Room – Diplomacy 6
d12 (+1), Seelah discarded Blessing of the Gods for another d12, rolled (two 2s), total 5, Throne Room remains open
Drew Blessing of the Gods
Seelah 7th turn
Encountered Crowbar – Strength 3
d8 (+2), rolled 6
Seoni 8th turn
Encountered Scimitar – Strength 7
d4, not possible
Seelah 8th turn
Encountered Blessing of the Gods
Discarded Blessing of the Gods to go again
Encountered Zombie – Combat 9
Spiked Chain – d8 (+2), 2d4, used special to discard top card of deck for a d6 (Cure), rolled 9 (two 1s, one 3, one 4) total 11, Zombie defeated
Desecrated Vault special – when defeating an Undead, roll 1d6, on a 1 the monster is undefeated
Rolled 5
Zombie defeated
Seoni 9th turn
Encountered Sneak – Combat 9
Before encounter succeed at a Wisdom or Perception 8 check or discard a card of your choice
Wisdom check
d4, not possible, discarded Codex
Combat check
Used special, discarded Amulet of Life for d12 plus d6 (+2), rolled 7 (one 2 and one 5), total 9, Sneak defeated
Drew 2 Blessings of the Gods
Seelah 9th turn
Encountered Sneak – Combat 9
Before encounter succeed at a Wisdom or Perception 8 check or discard a card of your choice
Wisdom check
d8, used special to discard top card of deck for a d6 (Blessing of the Gods is recharged), rolled 7 (one 2 and one 5), discarded Wooden Shield
Combat check
Spiked Chain – d8 (+2), 2d4, used special to discard top card of deck for a d6 (Standard Bearer), rolled 11 (two 2s, one 3, one 4), total 13, Sneak is defeated
Drew Blessing of the Gods
Seoni 10h turn
Encountered Scimitar – Strength 7
d4, not possible
Discarded Blessing of the Gods to go again
Encountered Werewolf – Combat 13
Force Missile – d12, 2d4, discarded Blessing of the Gods for another d12, rolled 18 (one 1, two 4s, one 9), total 20, Werewolf defeated
Attempted to recharge Force Missile – 6
d12, rolled 7, recharged
Attempted to close Throne Room – Diplomacy 6
d12 (+1), discarded Blessing of the Gods for another d12, rolled 10 (one 2 and one 8), total 11, Throne Room closed
Drew Blessing of the Gods, Standard Bearer, Acolyte, and Burglar
Seelah 10th turn
Encountered Trapped Passageway – Wisdom 9
d8, used special to discard top card of deck for a d6 (Blessing of the Gods is recharged), discarded Blessing of the Gods for another d8, rolled 15 (one 2, one 6, one 7), Trapped Passageway defeated – explore again!
Encountered Ancient Skeleton – Combat 8
Piercing trait increases to 11
Spiked Chain – d8 (+2), 2d4, used special to discard top card of deck for a d6 (Blessing of the Gods is recharged), rolled 10 (one 1, two 2s, one 5), total 12, Ancient Skeleton defeated
Attempted to close Desecrated Vault – Divine 6
d8 (+2), used special to discard top card of deck for a d6 (Night Watch), rolled 5 (one 1 and one 4), total 7, Desecrated Vault closed
Drew Blessing of the Gods
Seoni 11th turn
Moved to Temple – discard a card, discarded Burglar
Encountered Light Crossbow – Dexterity 4
d6, rolled 1
Drew Troubadour
Seelah 11th turn
Moved to Temple – discard a card, discarded Crowbar
Encountered Dagger – Dexterity 3
d4, used special to discard top card of deck for a d6 (Blessing of the Gods is recharged), rolled 6 (one 2 and one 4)
Seoni 12th turn
Encountered Blessing of Irori – Intelligence 4
d8, rolled 4
Discarded Blessing of the Gods to go again
Encountered Ancient Skeleton – Combat 8
Black Fang’s Dungeon Special – Seelah must summon and encounter an Ancient Skeleton
Used special, discarded Troubadour for d12 (+2) plus d6, Sage’s Journal for d4, rolled 7 ( one 1, one 2, one 4), total 9, Ancient Skeleton defeated
Seelah – Ancient Skeleton – Combat 8
Piercing trait increases to 11
Spiked Chain – d8 (+2), 2d4, used special to discard top card of deck for a d6 (Blessing of the Gods is recharged), rolled 11 (one 1, one 2, one 3, one 5), total 13, Ancient Skeleton defeated
Temple is closed – only Black Fang remains
Drew Invisibility
Seelah 12th turn
Encountered Black Fang – Combat 12
Before the encounter, each character at this location must succeed at a Constitution or Fortitude 7 check or be dealt 1d4 -1 Acid damage
Seoni Constitution check – banished Potion of Fortitude to automatically succeed
Seelah Constitution check
d8, used special to discard top card of deck for another d6 (Blessing of the Gods recharged), rolled 13 (one 5 and one 8)
Strength check
Spiked Chain – d8 (+2), 2d4, discarded Spike Chain for extra d6, used special to discard top card of deck for a d6 (Blessing of the Gods is recharged), discarded Dagger for d4, discarded Blessing of the Gods for another d8, Seoni discarded Blessing of Irori for another d8, rolled 28 (two 1s, two 3s, two 4s, two 6s), total 30
Black Fang defeated!
Each get a random boon type of choice from box
- Seoni – Spell – Detect Magic
- Seelah – Blessing – Blessing of the Gods
Final Results:
- Seoni:
- Added Blessing of Irori and Detect Magic
- Removed Blessing of the Gods and Arcane Armor
- Seelah:
- Added Magic Half-Plate and Magic Shield
- Removed Chain Mail and Wooden Shield
Each get a Skill Feat for Completing Perils of the Lost Coast
- Seoni: Charisma
- Seelah: Strength
- Previous Play by Play Episode: The Poison Pill
- Story Mode
- Next Play by Play Episode: Attack on Sandpoint
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