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This is the play-by-play version of the previously posted story mode.

When an Ancient Skeleton is encountered, everyone at that location encounters an Ancient Skeleton

  • Seoni – Rin figurine
  • Seelah – Saber figurine

Locations:

  • Shrine to Lamashtu – Seelah start
  • Desecrated Vault
  • Temple
  • Throne Room – Seoni start

Seelah opening hand:

  1. Standard Bearer
  2. Blessing of the Gods
  3. Spiked Chain
  4. Wooden Shield (favored card type)

Seoni starting hand:

    1. Blessing of the Gods
    2. Arcane Armor (favored card type)
    3. Acolyte
    4. Troubadour
    5. Invisibility (favored card type)
    6. Burglar

Seoni 1st turn

Encountered Mirror Image – Arcane 6

d12 (+2), recharged Acolyte for d4, rolled 3 (one 1, one 2), total 5

Drew Standard Bearer


Seelah 1st turn

Encountered Ogre – Combat 14

Spiked Chain – d8 (+2), 2d4, used special to discard top card of deck for a d6 (Mace), discarded Blessing of the Gods for another d8, rolled 19 (one 1, one 2, one 3, one 6, one 7), total 21, Ogre defeated

Drew Night Watch


Seoni 2nd turn

Encountering Secret Stash

Encountered Secret Stash – Wisdom 9

d6, recharged Burglar for d10, rolled 5 (one 1, one 4), banished barrier

Drew Force Missile


Seelah 2nd turn

Encountered Trapped Locker – Strength 11

d8 (+2), recharged Standard Bearer for d6, used special to discard top card of deck for another d6 (Blessing of the Gods is recharged), rolled 17 (one 4, one 5, one 8), total 19

One random item from box – Magic Half-Plate


Seoni 3rd turn

Encountered Magic Shield – Constitution 6

d6, recharged Standard Bearer for another d6, rolled 9 (one 4 and one 5)


Seelah 3rd turn

Encountered Large Chest – Strength 10

d8 (+2), used special to discard top card of deck for another d6 (Longsword +1), rolled 6 (two 3s), total 8, banished barrier


Seoni 4th turn

Encountered Potion of Fortitude – Intelligence 4

d8, rolled 5

Discarded Magic Shield


Seelah 4th turn

Encountering Black Fang

Encountered Black Fang – Combat 12

Before the encounter, each character at this location must succeed at a Constitution or Fortitude 7 check or be dealt 1d4 -1 Acid damage

Seoni attempted to temporarily close location – Diplomacy 6

d12 (+1), recharged Troubadour for d6, rolled 12 (two 6s), total 13, Throne Room temporarily closed

Constitution check

d8, used special to discard top card of deck for another d6 (Chain Mail), rolled 10 (one 4 and one 6)

Strength check

Spiked Chain – d8 (+2), 2d4, used special to discard top card of deck for a d6 (Blessing of the Gods is recharged), Seoni discarded Blessing of the Gods for another d8, rolled 15 (one 1, two 2s, one 5, one 6), total 17, Black Fang defeated and flees

Shrine to Lamashtu closed


Seoni 5th turn

Encountered Werewolf – Combat 13

Blessing of the Gods on the top of the Blessing Deck discard increases difficulty by 3

Used Invisibility to evade – recharge 8

d12 (+2), rolled 11, recharged

Drew Amulet of Life, Sage’s Journal, and Masterwork Tools


Seelah 5th turn

Moved to Desecrated Vault

Encountered Hill Giant – Combat 15

Spiked Chain – d8 (+2), 2d4, used special to discard top card of deck for a d6 (Blessing of the Gods is recharged), rolled 14 (one 1, one 3, one 4, one 6), total 16, Hill Giant defeated


Seoni 6th turn

Encountered Codex – Knowledge 5

d8 (+2), rolled 6

Discarded Masterwork Tools


Seelah 6th turn

Encountered Sneak – Combat 9

Encountering a Sneak

Before encounter succeed at a Wisdom or Perception 8 check or discard a card of your choice

Wisdom check

Discarded Night Watch for d4 + d10, used special to discard top card of deck for a d6 (Chain Mail), rolled 13 (one 3, one 4, one 6)

Combat check

Spiked Chain – d8 (+2), 2d4, used special to discard top card of deck for a d6 (Blessing of the Gods is recharged), rolled 16 (one 1, one 4, one 5, one 6), total 18, Sneak defeated

Drew Blessing of the Gods


Seoni 7th turn

Encountered Ancient Skeleton – Combat 8

Used special, discarded Arcane Armor for d12 plus d6 (+2), Sage’s Journal for d4, rolled 10 (one 2, two 4s), total 12, Ancient Skeleton defeated

Attempted to close the Throne Room – Diplomacy 6

d12 (+1), Seelah discarded Blessing of the Gods for another d12, rolled (two 2s), total 5, Throne Room remains open

Drew Blessing of the Gods


Seelah 7th turn

Encountered  Crowbar – Strength 3

d8 (+2), rolled 6


Seoni 8th turn

Encountered Scimitar – Strength 7

d4, not possible


Seelah 8th turn

Encountered Blessing of the Gods

Discarded Blessing of the Gods to go again

Encountered Zombie – Combat 9

Spiked Chain – d8 (+2), 2d4, used special to discard top card of deck for a d6 (Cure), rolled 9 (two 1s, one 3, one 4) total 11, Zombie defeated

Desecrated Vault special – when defeating an Undead, roll 1d6, on a 1 the monster is undefeated

Rolled 5

Zombie defeated


Seoni 9th turn

Encountered Sneak – Combat 9

Before encounter succeed at a Wisdom or Perception 8 check or discard a card of your choice

Wisdom check

d4, not possible, discarded Codex

Combat check

Used special, discarded Amulet of Life for d12 plus d6 (+2), rolled 7 (one 2 and one 5), total 9, Sneak defeated

Drew 2 Blessings of the Gods


Seelah 9th turn

Encountered Sneak – Combat 9

Before encounter succeed at a Wisdom or Perception 8 check or discard a card of your choice

Wisdom check

d8, used special to discard top card of deck for a d6 (Blessing of the Gods is recharged), rolled 7 (one 2 and one 5), discarded Wooden Shield

Combat check

Spiked Chain – d8 (+2), 2d4, used special to discard top card of deck for a d6 (Standard Bearer), rolled 11 (two 2s, one 3, one 4), total 13, Sneak is defeated

Drew Blessing of the Gods


Seoni 10h turn

Encountered Scimitar – Strength 7

d4, not possible

Discarded Blessing of the Gods to go again

Encountered Werewolf – Combat 13

Encountering Werewolf

Force Missile – d12, 2d4, discarded Blessing of the Gods for another d12, rolled 18 (one 1, two 4s, one 9), total 20, Werewolf defeated

Attempted to recharge Force Missile – 6

d12, rolled 7, recharged

Attempted to close Throne Room – Diplomacy 6

d12 (+1), discarded Blessing of the Gods for another d12, rolled 10 (one 2 and one 8), total 11, Throne Room closed

Drew Blessing of the Gods, Standard Bearer, Acolyte, and Burglar


Seelah 10th turn

Encountered Trapped Passageway – Wisdom 9

Encountering Trapped Passageway

d8, used special to discard top card of deck for a d6 (Blessing of the Gods is recharged), discarded Blessing of the Gods for another d8, rolled 15 (one 2, one 6, one 7), Trapped Passageway defeated – explore again!

Encountered Ancient Skeleton – Combat 8

Piercing trait increases to 11

Spiked Chain – d8 (+2), 2d4, used special to discard top card of deck for a d6 (Blessing of the Gods is recharged), rolled 10 (one 1, two 2s, one 5), total 12, Ancient Skeleton defeated

Attempted to close Desecrated Vault – Divine 6

d8 (+2), used special to discard top card of deck for a d6 (Night Watch), rolled 5 (one 1 and one 4), total 7, Desecrated Vault closed

Drew Blessing of the Gods


Seoni 11th turn

Moved to Temple – discard a card, discarded Burglar

Encountered Light Crossbow – Dexterity 4

d6, rolled 1

Drew Troubadour


Seelah 11th turn

Moved to Temple – discard a card, discarded Crowbar

Encountered Dagger – Dexterity 3

d4, used special to discard top card of deck for a d6 (Blessing of the Gods is recharged), rolled 6 (one 2 and one 4)


Seoni 12th turn

Encountered Blessing of Irori – Intelligence 4

d8, rolled 4

Discarded Blessing of the Gods to go again

Encountered Ancient Skeleton – Combat 8

Black Fang’s Dungeon Special – Seelah must summon and encounter an Ancient Skeleton

Used special, discarded Troubadour for d12 (+2) plus d6, Sage’s Journal for d4,  rolled 7 ( one 1, one 2, one 4), total 9, Ancient Skeleton defeated

Seelah – Ancient Skeleton – Combat 8

Piercing trait increases to 11

Spiked Chain – d8 (+2), 2d4, used special to discard top card of deck for a d6 (Blessing of the Gods is recharged), rolled 11 (one 1, one 2, one 3, one 5), total 13, Ancient Skeleton defeated

Temple is closed – only Black Fang remains

Drew Invisibility


Seelah 12th turn

Encountered Black Fang – Combat 12

Encountering Black Fang

Before the encounter, each character at this location must succeed at a Constitution or Fortitude 7 check or be dealt 1d4 -1 Acid damage

Seoni Constitution check – banished Potion of Fortitude to automatically succeed

Seelah Constitution check

d8, used special to discard top card of deck for another d6 (Blessing of the Gods recharged), rolled 13 (one 5 and one 8)

Strength check

Spiked Chain – d8 (+2), 2d4, discarded Spike Chain for extra d6, used special to discard top card of deck for a d6 (Blessing of the Gods is recharged), discarded Dagger for d4, discarded Blessing of the Gods for another d8, Seoni discarded Blessing of Irori for another d8, rolled 28 (two 1s, two 3s, two 4s, two 6s), total 30

Black Fang defeated!

Each get a random boon type of choice from box

  • Seoni – Spell – Detect Magic
  • Seelah – Blessing – Blessing of the Gods

Final Results:

  • Seoni:
    • Added Blessing of Irori and Detect Magic
    • Removed Blessing of the Gods and Arcane Armor
  • Seelah:
    • Added Magic Half-Plate and Magic Shield
    • Removed Chain Mail and Wooden Shield

Each get a Skill Feat for Completing Perils of the Lost Coast

  • Seoni: Charisma
  • Seelah: Strength


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