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This is the play-by-play version of the previously posted story mode.

If you acquire a spell, bury a card.

  • Seoni – Rin figurine
  • Seelah – Saber figurine

Locations:

  • Academy- Seoni start
  • Temple
  • Mill
  • City Gate – Seelah Start

Seelah opening hand:

  1. Chain Mail (favored card type)
  2. Blessing of the Gods
  3. Standard Bearer
  4. Magic Shield

Seoni starting hand:

  1. Lightning Bolt (favored card type)
  2. Shalelu Andosana
  3. Scorching Ray
  4. Blessing of Pharasma
  5. Sage’s Journal
  6. Masterwork Tools

Seelah 1st turn

Encountered Dog – Wisdom 10

d8, rolled 2


Seoni 1st turn

Encountered Enfeeble – Arcane 6

d12 (+4), rolled 5, total 9

Buried Enfeeble


Seelah 2nd turn

Encountered Allying Dart – Dexterity 8

d4, not possible


Seoni 2nd turn

Encountered Strength – Arcane 8

d12 (+4), rolled 11, total 15

Buried Strength


Seelah 3rd turn

Encountered Justice Ironbriar – Combat 16 or Divine 11

Before the encounter choose a character at your location to summon and encounter a random monster

If there are no other characters at this location the difficulty to defeat Justice is increased by 1d4 – rolled 4

Mercenary – Combat 12

d8 (+2), used special to discard top card for a d6 (Magic Half-Plate), rolled 10, total 12, Mercenary defeated

Seoni attempted to temporarily close Academy –  Arcane 6

d12 (+4), rolled 9, total 13

Academy temporarily closed

Combat 20

d8 (+2), used special to discard top card for a d6 (Spiked Chain), Seoni discarded Blessing of Pharasma or d8, discarded Blessing of the Gods for another d, rolled 22, total 24, Justice Ironbriar defeated and fled

City Gate closed

Drew Cure


Seoni 3rd turn

Encountered Zombie Horde

Each character at an open location summons and encounters a Zombie Minion Henchman

Zombie Minion Henchman – Combat 9

Scorching Ray – d12 (+4), 2d6, Sage’s Journal d4, rolled 17, total 21, Zombie Minion Henchman defeated

Attempted to recharge Scorching Ray – Arcane 8

d12 (+4), rolled 8, total 12

Scorching Ray recharged

Got to go again because first encounter wasn’t a spell

Encountered Sage – Diplomacy 6

d12 (+3), rolled 3, total 6

Drew Acolyte


Seelah 4th turn

Moved to Mill

Encountered Blessing of Calistra – Divine 5

d8 (+2), used special to discard top card for a d6 (Greatsword), rolled 15, total 17

Used Cure

d4, rolled 3

Attempted to recharge Cure – Divine 8

d8, (+2), used special to discard top card for a d6 (Longsword), rolled 2, total 4

Cure discarded

Recharged Magic Shield and drew Blessing of the Gods


Seoni 4th turn

Encountered Potion of Healing – Intelligence 5

d8, rolled 5

Got to go again because first encounter wasn’t a spell

Encountered Enfeeble – Arcane 6

d12 (+4), rolled 7, total 11

Buried Enfeeble

Recharged Shalelu Andosana to look at top card – Cultist


Seelah 5th turn

Encountered Treasure Map – Wisdom 4

d8 (+1), used special to discard top card for a d6 (Blessing of the Gods recharged), rolled 12, total 13

Examine the top card of the location deck. If it is a boon, you may add it to your hand – Skinsaw Cultist


Seoni 5th turn

Encountered Cultist – Combat 9

Used special, discarded Sage for d12 plus d6 (+6), rolled 13, total 19, Cultist defeated

Got to go again because first encounter wasn’t a spell

Encountered Arcane Armor – Arcane 4

d12 (+4), rolled 10, total 14

Buried Arcane Armor

Drew Burglar


Seelah 6th turn

Encountered Skinsaw Cultist – Combat 11

d8 (+6), used special to discard top card for a d6 (Cure recharged), discarded Blessing of the Gods for another d8, rolled 9, total 15, Skinsaw Cultist defeated

Attempted to close Mill – Dexterity 8

d4, discarded Blessing of Calistra for 2d4, used special to discard top card for a d6 (Magic Half-Plate), rolled 12

Mill closed

Drew Greatsword and Blessing of the Gods


Seoni 6th turn

Encountered Fiery Weapon – Arcane 6

d12 (+4), rolled 9, total 13

Buried Fiery Weapon


Seelah 7th turn

Moved to Temple

Must discard a card – Chain Mail

Encountered

Justice Ironbriar – Combat 16 or Divine 11

Before the encounter choose a character at your location to summon and encounter a random monster

If there are no other characters at this location the difficulty to defeat Justice is increased by 1d4 – rolled 1

Enchanter – Combat 10

Before the encounter the Enchanter does 1 Force damage

Discarded Standard Bearer

Greatsword – d8 (+6) and 2d6, rolled 9, total 15, Enchanter defeated but deals 1 Fire damage

Discarded Blessing of the Gods

Seoni attempted to temporarily close Academy –  Arcane 6

d12 (+4), rolled 11, total 15

Academy temporarily closed

Combat 20

Greatsword – d8 (+6) and 2d6, discarded Greatsword for another d8, used special to discard top card for a d6 (Troubadour), rolled 28, total 34

Justice Ironbriar defeated

Final results:

  • Seoni:
    • No change
  • Seelah
    • Added Blessing of Calistra
    • Removed Blessing of the Gods


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