This is the play-by-play version of the previously posted story mode.
If you acquire a spell, bury a card.
- Seoni – Rin figurine
- Seelah – Saber figurine
Locations:
- Academy- Seoni start
- Temple
- Mill
- City Gate – Seelah Start
Seelah opening hand:
- Chain Mail (favored card type)
- Blessing of the Gods
- Standard Bearer
- Magic Shield
Seoni starting hand:
- Lightning Bolt (favored card type)
- Shalelu Andosana
- Scorching Ray
- Blessing of Pharasma
- Sage’s Journal
- Masterwork Tools
Seelah 1st turn
Encountered Dog – Wisdom 10
d8, rolled 2
Seoni 1st turn
Encountered Enfeeble – Arcane 6
d12 (+4), rolled 5, total 9
Buried Enfeeble
Seelah 2nd turn
Encountered Allying Dart – Dexterity 8
d4, not possible
Seoni 2nd turn
Encountered Strength – Arcane 8
d12 (+4), rolled 11, total 15
Buried Strength
Seelah 3rd turn
Encountered Justice Ironbriar – Combat 16 or Divine 11
Before the encounter choose a character at your location to summon and encounter a random monster
If there are no other characters at this location the difficulty to defeat Justice is increased by 1d4 – rolled 4
Mercenary – Combat 12
d8 (+2), used special to discard top card for a d6 (Magic Half-Plate), rolled 10, total 12, Mercenary defeated
Seoni attempted to temporarily close Academy – Arcane 6
d12 (+4), rolled 9, total 13
Academy temporarily closed
Combat 20
d8 (+2), used special to discard top card for a d6 (Spiked Chain), Seoni discarded Blessing of Pharasma or d8, discarded Blessing of the Gods for another d, rolled 22, total 24, Justice Ironbriar defeated and fled
City Gate closed
Drew Cure
Seoni 3rd turn
Encountered Zombie Horde
Each character at an open location summons and encounters a Zombie Minion Henchman
Zombie Minion Henchman – Combat 9
Scorching Ray – d12 (+4), 2d6, Sage’s Journal d4, rolled 17, total 21, Zombie Minion Henchman defeated
Attempted to recharge Scorching Ray – Arcane 8
d12 (+4), rolled 8, total 12
Scorching Ray recharged
Got to go again because first encounter wasn’t a spell
Encountered Sage – Diplomacy 6
d12 (+3), rolled 3, total 6
Drew Acolyte
Seelah 4th turn
Moved to Mill
Encountered Blessing of Calistra – Divine 5
d8 (+2), used special to discard top card for a d6 (Greatsword), rolled 15, total 17
Used Cure
d4, rolled 3
Attempted to recharge Cure – Divine 8
d8, (+2), used special to discard top card for a d6 (Longsword), rolled 2, total 4
Cure discarded
Recharged Magic Shield and drew Blessing of the Gods
Seoni 4th turn
Encountered Potion of Healing – Intelligence 5
d8, rolled 5
Got to go again because first encounter wasn’t a spell
Encountered Enfeeble – Arcane 6
d12 (+4), rolled 7, total 11
Buried Enfeeble
Recharged Shalelu Andosana to look at top card – Cultist
Seelah 5th turn
Encountered Treasure Map – Wisdom 4
d8 (+1), used special to discard top card for a d6 (Blessing of the Gods recharged), rolled 12, total 13
Examine the top card of the location deck. If it is a boon, you may add it to your hand – Skinsaw Cultist
Seoni 5th turn
Encountered Cultist – Combat 9
Used special, discarded Sage for d12 plus d6 (+6), rolled 13, total 19, Cultist defeated
Got to go again because first encounter wasn’t a spell
Encountered Arcane Armor – Arcane 4
d12 (+4), rolled 10, total 14
Buried Arcane Armor
Drew Burglar
Seelah 6th turn
Encountered Skinsaw Cultist – Combat 11
d8 (+6), used special to discard top card for a d6 (Cure recharged), discarded Blessing of the Gods for another d8, rolled 9, total 15, Skinsaw Cultist defeated
Attempted to close Mill – Dexterity 8
d4, discarded Blessing of Calistra for 2d4, used special to discard top card for a d6 (Magic Half-Plate), rolled 12
Mill closed
Drew Greatsword and Blessing of the Gods
Seoni 6th turn
Encountered Fiery Weapon – Arcane 6
d12 (+4), rolled 9, total 13
Buried Fiery Weapon
Seelah 7th turn
Moved to Temple
Must discard a card – Chain Mail
Encountered
Justice Ironbriar – Combat 16 or Divine 11
Before the encounter choose a character at your location to summon and encounter a random monster
If there are no other characters at this location the difficulty to defeat Justice is increased by 1d4 – rolled 1
Enchanter – Combat 10
Before the encounter the Enchanter does 1 Force damage
Discarded Standard Bearer
Greatsword – d8 (+6) and 2d6, rolled 9, total 15, Enchanter defeated but deals 1 Fire damage
Discarded Blessing of the Gods
Seoni attempted to temporarily close Academy – Arcane 6
d12 (+4), rolled 11, total 15
Academy temporarily closed
Combat 20
Greatsword – d8 (+6) and 2d6, discarded Greatsword for another d8, used special to discard top card for a d6 (Troubadour), rolled 28, total 34
Justice Ironbriar defeated
Final results:
- Seoni:
- No change
- Seelah
- Added Blessing of Calistra
- Removed Blessing of the Gods
- Previous Play by Play Episode: The Skinsaw Murders: Foul Misgivings
- Story Mode
- Next Play by Play Episode: The Skinsaw Murders: Angel in the Tower
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