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Category Archives: Play-by-Play

A Play-by-Play (or close to it) of our gaming session

This is the play-by-play version of the previously posted story mode.

If you defeat a henchman, place it in a stack next to the scenario card. The difficulty to defeat Mammy Graul is increased by 1 per card in this stack.

  • Seoni – Rin figurine
  • Seelah – Saber figurine

Locations:

  • Wooden Bridge
  • Farmhouse – Seoni start
  • Turtleback Ferry
  • Woods – Seelah Start

Seelah opening hand:

  1. Magic Shield (favored card type)
  2. Spiked Chain
  3. Longsword +1
  4. Standard Bearer

Seoni starting hand:

  1. Lightning Bolt (favored card type)
  2. Force Missile
  3. Toad
  4. Blessing of Pharasma
  5. Sage’s Journal
  6. Sihedron Medallion

Seelah 1st turn

Encountered Ruckus Graul and Hound – Hound Combat 10 then Ruckus Combat 13

If you defeat the Hound the difficulty to defeat Ruckus is decreased by 2

Longsword +1 – 2d8 (+5), rolled 10, total 16, Hound defeated

Combat 11

Longsword +1 – 2d8 (+5), rolled 13, total 19, Ruckus defeated

Attempted to close Woods – Wisdom 6

d8, used special to discard top card of deck for d6 +1 (Blessing recharged), rolled 8, total 9

Woods closed

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This is the play-by-play version of the previously posted story mode.

If the Shadow Clock location is still open at the end of a turn and no character is there, discard the top card of the Blessings deck.

  • Seoni – Rin figurine
  • Seelah – Saber figurine

Locations:

  • Temple- Seoni start
  • Shadow Clock
  • Shrine to Lamashtu – Seelah Start
  • City Gate

Seelah opening hand:

  1. Magic Shield (favored card type)
  2. Spiked Chain
  3. Longsword +1
  4. Cure

Seoni starting hand:

  1. Frost Ray (favored card type)
  2. Force Missile
  3. Acolyte
  4. Blessing of Pharasma
  5. Sage’s Journal
  6. Blessing of Irori

Seoni 1st turn

Encountered Scimitar – Strength 7

Not possible

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This is the play-by-play version of the previously posted story mode.

If you acquire a spell, bury a card.

  • Seoni – Rin figurine
  • Seelah – Saber figurine

Locations:

  • Academy- Seoni start
  • Temple
  • Mill
  • City Gate – Seelah Start

Seelah opening hand:

  1. Chain Mail (favored card type)
  2. Blessing of the Gods
  3. Standard Bearer
  4. Magic Shield

Seoni starting hand:

  1. Lightning Bolt (favored card type)
  2. Shalelu Andosana
  3. Scorching Ray
  4. Blessing of Pharasma
  5. Sage’s Journal
  6. Masterwork Tools

Seelah 1st turn

Encountered Dog – Wisdom 10

d8, rolled 2

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This is the play-by-play version of the previously posted story mode.

When you encounter a Haunt, put it in front of you. Then roll a d6 and add the number of Haunts in front of all players. If the result is 5 or more, summon and encounter Iesha Foxglove. If any characters encounter The Skinsaw Man, the ally Aldern Foxglove may not be played for the rest of the scenario.

  • Seoni – Rin figurine
  • Seelah – Saber figurine

Locations:

  • Academy- Seoni start
  • Foxglove Manor
  • Warrens
  • Farmhouse- Seelah Start

Seelah opening hand:

  1. Magic Half- Plate (favored card type)
  2. Blessing of the Gods x2
  3. Longsword +1

Seoni starting hand:

  1. Lightning Bolt (favored card type)
  2. Shalelu Andosana
  3. Toad
  4. Blessing of Lamashtu
  5. Sage’s Journal
  6. Sihedron Medallion

Seoni 1st turn

Encountered Toxic Cloud – Arcane 8

d12 (+4), boon +2, rolled 3, total 9

Recharged Shalelu to examine top card – Guide

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This is the play-by-play version of the previously posted story mode.

If you discard more than one card as the result of a combat check, bury one of those cards.

  • Seoni – Rin figurine
  • Seelah – Saber figurine

Locations:

  • Farmhouse – Seoni start
  • Wooden Bridge
  • Woods
  • Guard Tower- Seelah Start

Seelah opening hand:

  1. Chain Mail (favored card type
  2. Blessing of the Gods x3

Seoni starting hand:

  1. Lightning Bolt (favored card type)
  2. Frost Ray
  3. Scorching Ray
  4. Blessing of Pharasma
  5. Sage’s Journal
  6. Force Missile

Seelah 1st turn

At the start of your turn, encounter a Bandit Henchman – Combat 8

Recharge a card of your choice. Recharged Blessing of the Gods

d8 (+4), used special to discard top card for a d6 (Standard Bearer), rolled 7, total 11, Bandit Henchman defeated

Encountered Battered Chest – Strength 8

d8 (+4), used special to discard top card for a d6 (Magic Half Plate), rolled 3, total 7, Battered Chest banished.

Drew Mirror Image

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This is the play-by-play version of the previously posted story mode.

When you defeat a Zombie Minion Henchman, randomly select an open location and shuffle the Zombie Minion into that deck.

  • Seoni – Rin figurine
  • Seelah – Saber figurine

Locations:

  • Mill – Seoni start
  • Village House
  • General Store – Seelah Start
  • Habe’s Sanitorium

Seelah opening hand:

  1. Greatsword
  2. Chain Mail (favored card type)
  3. Troubadour
  4. Blessing of the Gods

Seoni starting hand:

  1. Blessing of the Gods
  2. Frost Ray (favored card type)
  3. Blessing of Pharasma
  4. Blessing of Irori
  5. Toad
  6. Force Missile

Seoni 1st turn

Encountered Locked Stone Door – Dexterity 13

d6, discarded Blessing of the Gods for another d6, Seelah discarded Blessing of the Gods for another d6, rolled 12 (one 2, one 4, one 6)

Locked Stone Door shuffled back into location deck

Drew Sage

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This is the play-by-play version of the previously posted story mode.
The difficulty to acquire items and weapons is increased by 2

  • Seoni – Rin figurine
  • Seelah – Saber figurine

Locations:

  • Thassilonian Dungeon – Seoni start
  • Throne Room
  • Warrens
  • Goblin Fortress – Seelah start

Seelah opening hand:

  1. Greatsword
  2. Magic Half-Plate (favored card type)
  3. Longsword +1
  4. Blessing of the Gods

Seoni starting hand:

  1. Blessing of the Gods
  2. Scorching Ray (favored card type)
  3. Blessing of Pharasma x2
  4. Blessing of Lamashtu
  5. Sage

Seelah 1st turn

Encountering Rat Swarm

Encountered Rat Swarm – Combat 8

If Rat Swarm is not defeated by at least 4, it is shuffled back into location deck.

Greatsword – d8 (+4) and 2d6, used special to discard top card for a d6 (Standard Bearer), rolled 9 (two 1s, one 2, one 5), total 13, Rat Swarm defeated


Seoni 1st turn

Encountered Potion of Glibness – Intelligence 4

Increased to 6 because of Thistletop Delve

d8, rolled 1

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This is the play-by-play version of the previously posted story mode.

The difficulty to defeat monsters with the Goblin trait is increased by 1d4

  • Seoni – Rin figurine
  • Seelah – Saber figurine

Locations:

  • Goblin Fortress – Seoni start
  • Nettlemaze
  • Woods
  • Treacherous Cave – Seelah start

Seelah opening hand:

  1. Cure
  2. Chain Mail (favored card type)
  3. Longsword +1
  4. Spiked Chain

Seoni starting hand:

  1. Masterwork Tools
  2. Force Missile (favored card type)
  3. Blessing of Pharasma x2
  4. Amulet of Life
  5. Sage’s Journal

Seoni 1st turn

Encountered Sling – Dexterity 5

d6, rolled 1

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With rumors of a renewed goblin attack, Seoni and Seelah decided to head towards Thistletop and investigate. They’d been told by reliable sources that the goblin Gogmurt would most likely be the source of any new troubles. Unfortunately, they were only able to narrow down his possible whereabouts to the goblin fortress, the nettlemaze, the woods, or the treacherous cave. Seoni thought the goblin fortress was the best place to begin their search, but Seelah thought that would be too obvious. She wanted to explore the treacherous cave. Instead of arguing about it, they decided to split up.


The goblin fortress was suspiciously quiet as Seoni entered. She noticed a sling on the floor, but was much more interested in the battered chest. She used her masterwork tools to open the chest and found a blast stone and a potion. She wasn’t sure how useful the stone would be, so she stored that in her pack for later. She decided to hold on to the potion for the time being.

She continued on, on alert for danger which appeared in the form of a plague zombie. Thankfully she had her force missile ready, but didn’t put enough power into the spell to defeat the zombie. Her amulet of life absorbed the damage her foe would have dealt, and she was pleased to discover the potion she’d found was able to banish the plague zombie.

She was storing her amulet and spell back in her pack to recharge, when a noise caught her attention. She turned to find Amy and the toad behind her.

“I apologize for the delay,” her acolyte said. “He wouldn’t let me carry him.”

The toad croaked then hopped over to Seoni. She picked him up.

“He does seem a bit picky about people, doesn’t he?”

The toad croaked again.

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This is the play-by-play version of the previously posted story mode.

After a character encounters a Wrathful Sinspawn, roll a 1d6. On a 1 discard the top card of the Blessings Deck

  • Seoni – Rin figurine
  • Seelah – Saber figurine

Locations:

  • Village House – Seoni start
  • Catacombs of Wrath
  • Glassworks
  • Shrine to Lamashtu – Seelah start

Seelah opening hand:

  1. Blessing of the Gods x2
  2. Magic Half-Plate (favored card type)
  3. Longsword +1

Seoni starting hand:

  1. Blessing of Irori
  2. Force Missile (favored card type)
  3. Toad
  4. Blessing of Pharasma
  5. Amulet of Life
  6. Sage’s Journal

Seelah 1st turn

Encountered Trapped Passageway – Wisdom 9

d8, used special to discard top card of deck for a d6 (Blessing of the Gods recharged), rolled 12 (one 4, one 8), Trapped Passageway defeated

May immediately explore again

Encountered Blessing of Pharasma – Divine 5

Take 2 points of damage because of location

Discarded Blessing of the Gods x2

d8, used special to discard top card of deck for a d6 (Cure), rolled 5 (one 2, one 3)

Drew Troubadour

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