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Though Foxglove Manor’s reputation for being haunted was nothing new, there seemed to be a recent increase in the number of ghost sightings. Some even claimed to have seen Iesha Foxglove as well as someone they called the Skinsaw Man.

Seoni decided to see if any spells at the academy might help in fighting this new undead threat. Her companions the toad and Shalelu Andosana went with her.

Foxglove Manor seemed like the logical place to start, but there had been more reported sightings of the Skinsaw Man near the farmhouse than around the manor.


Seoni was pleasantly surprised by her discovery of a poison spell, but she was less than thrilled when Shalelu left, declaring a guide would come in her place. Seoni wasn’t sure how helpful the guide would be, but at least she simply stood quietly while Seoni gathered spells.

A chill went up Seoni’s spine, an unexplainable breeze rustled the papers on the table next to her, and she thought she heard eerie moaning.

“What is that?”

Her new guide looked a bit pale. “A haunt.”

“You mean a ghost?”

“No, a haunt. It’s attached itself to you.”

Seoni didn’t like the sound of that. “How do I get rid of it?”

The guide shrugged. “I’m sorry. I don’t know.”

Seoni decided it was time to leave the academy and see if they could find answers at Foxglove Manor.


The farmhouse turned out to be a bit of a treasure trove. Seelah had managed to pick up a token of remembrance, a longsword, and chain mail. She’d left the spyglass and cape where she’d found them, but did wonder how so many items ended up there.

The farmhouse was also rife with monsters. She’d defeated a bugbear, a zombie giant, and a spectre, so she wasn’t surprised when she ran into the Skinsaw Man.

Seelah had gone up against a plethora a foes on her own, but the Skinsaw Man proved to be much more of a challenge. She managed to have the upper hand at the beginning, but had to retreat after a severe blow, allowing the enemy to escape. Her new chain mail had been damaged, so she discarded it. She also cast her cure spell to recover from the fight which turned out to be the best thing she could have done because the Skinsaw Man hadn’t gone far.

This time she got lucky and managed to wound him before he fled again, clearly leaving the farmhouse and heading towards the warrens. Seelah set out after him, her greatsword and longsword at the ready.


Foxglove Manor did not disappoint. As soon as they walked in, they encountered a ghost. Seoni used her toad’s energy to blast the spirit with arcane energy, then carefully tucked her exhausted toad into her pack. She then prepared her force missile in order to be ready for any further attacks.

Of course then all she found were potions, locked chests, and useless spells. They did stumble upon a plague zombie, but it couldn’t stand up to the assault of Seoni’s spell.

Seoni nearly jumped out of her skin when Shalelu showed back up. The haunt following her around definitely had her a bit jumpy.

“I just came to warn you that you’re going to encounter another haunt.”

“Another one? How do you know?”

But Shalelu was already gone, and her prediction turned out to be correct. Seoni rubbed her arms in the sudden chill and wished she had a cloak. Her guide seemed unfazed by this turn of events and simply suggested they investigate the warrens for any possible answers.

Seoni nodded her agreement and gestured for the guide to lead on.


Seelah had just defeated a goblin warrior when Seoni arrived in the warrens.

“You look a bit pale, are you all right?”

Seoni shuddered. “I’m being haunted.”

“What?”

“I have two haunts following me around. It’s very unpleasant.”

Seelah was going to ask for more details, but she was distracted by a sudden chill and eerie noises.

“Did you hear that?” she asked Seoni.

“Oh no, it seems you have one now, as well.”

Seelah did not want to be haunted and was about to ask if there was anything they could do, when the guide with Seoni spoke.

“Iesha Foxglove.”

They turned and saw an undead woman. Before they could ask the guide for further information, Iesha rushed Seelah. There wasn’t much any of them could do. The fight and Iesha Foxglove where gone so quickly, Seoni had trouble following what had happened. She knelt down beside Seelah.

“Are you all right?”

Seelah shook her head. Her swords and everything else she’d been carrying was damaged. She stowed it all away, a bit upset with the situation. Luckily her magic half-plate and spiked chain were in excellent condition, especially since they then found the Skinsaw Man.

“Do you want me to handle this?” Seoni asked.

Again, Seelah shook her head. “We’ll keep to our usual plan. I’ll go for the frontal assault, and you blast him when you get an opening.”

Seelah held nothing back in her attack and even threw her spiked chain around the Skinsaw Man, giving Seoni the perfect opportunity to strike with her super charged lightning bolt.

Once their enemy fell, the haunts disappeared.

Seoni shivered one last time as the perpetual chill was lifted. “I certainly hope to never encounter a haunt again.”

Seelah groaned as she picked up her spiked chain. “Let’s go get a bath and a good meal before meeting with the sheriff.”

Seoni agreed. They needed a bit of a break before diving into whatever new disaster the sheriff was likely to present them with.



A while back we attended a gaming convention (shocking, I know). There were some door and raffle prizes. We entered and won a Board Game that was in German. We weren’t especially enthused (not being German readers/speakers), and set it on a shelf where it gathered dust for a couple months. While we were cleaning house (and getting rid of some games), Chubby Unicorn suggested we toss it, since we didn’t plan to learn German. I told her that we should play it at least once; that the folks on BoardGameGeek probably had a translation and that I would download it and learn the rules.
So I did. I found out that it is an early Worker Placement game with 6 rounds and based on a book. Each round is divided into 3 parts:

  1. Draft resources and/or craftsmen
  2. Master Build Assignment
  3. Board Actions

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Llamas have become sort of a thing in our house because of a hilarious road trip incident. As we were driving to a convention, Professor asked if Space Cat and I had read the new rules.

He said, “They aren’t allowing llamas!”

He interrupted his own sentence to point out llamas in a field beside the road, but we took the sentence as you see it above, stating our disbelief that they wouldn’t be allowing llamas. This occurred near the beginning of the trip, so we had mostly forgotten about it by the time we arrived at the con.

Then we walked into the dealer’s hall.

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Lanterns is a tile placement game. The starting Lake Tile is placed in the center of the table with the red side facing the first player. 7 different colored Lantern Cards are separated into stacks and placed off to the side; the Favor Tokens are also set aside; Dedication Tokens are separated into 3 stacks by type and set aside; the Lake Tiles are stacked to create a draw pile. Each player then draws 3 Lake Tiles. Players then receive Lantern Cards matching the color that’s facing them on the starting Lake Tile. First player will get a red Lantern Card.

There’s also a little boat token which can either be given to the first player or used to mark the last tile played to help with distributing Lantern Cards.

Each turn players will place Lake Tiles and gather Lantern Cards. As long as there are cards of the color available, everyone will receive at least one card beginning with the active player. If a stack of Lantern Cards runs out, players who would have received that color, receive nothing.

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Chubby Unicorn and I were talking about games recently (shocking, I know). The topic of where we find out about games came up. We’ve mentioned that we’ve backed a few games through Kickstarter (as evidenced by the Kickstarter tag), but how did we find out about those games?

Some of those came from just browsing Kickstarter itself, specifically the Tabletop Games section, but in general the basis is BoardGameGeek.com. The site is a wealth of information, and there are many folks who delight in posting about upcoming games. One source I enjoy is the BoardGameGeek News blog. I also “subscribe” to many games on the site, which means when a new forum post is made I’ll get a notification on the site. Often this will just be folks asking rules questions, but you will also find rumors of a new expansion or new game from the same publisher.

The better source of information is usually direct emails from the Publisher/Designer/Game Company. Most of these folks have a mailing list you can join and they do NOT abuse it (at least not the ones I have been on), generally only sending emails out when they are working on a new game, prepping for a kickstarter, or the like. These emails are often the first time I hear about a new game or expansion.

Lately, the news updates from the Tabletopia on Steam have also been showing me some new games and piquing my interest.

To summarize, I find out about my new games through:

  1. Newsletter Emails from publishers/designers/game companies
  2. BoardGameGeek News on BoardGameGeek.com and subscriptions
  3. Tabletopia Announcements through Steam
  4. Browsing Tabletop Games on Kickstarter.com

What about you?
Where do you find out about new games?
Let us know in the comments.

This is the play-by-play version of the previously posted story mode.

If you discard more than one card as the result of a combat check, bury one of those cards.

  • Seoni – Rin figurine
  • Seelah – Saber figurine

Locations:

  • Farmhouse – Seoni start
  • Wooden Bridge
  • Woods
  • Guard Tower- Seelah Start

Seelah opening hand:

  1. Chain Mail (favored card type
  2. Blessing of the Gods x3

Seoni starting hand:

  1. Lightning Bolt (favored card type)
  2. Frost Ray
  3. Scorching Ray
  4. Blessing of Pharasma
  5. Sage’s Journal
  6. Force Missile

Seelah 1st turn

At the start of your turn, encounter a Bandit Henchman – Combat 8

Recharge a card of your choice. Recharged Blessing of the Gods

d8 (+4), used special to discard top card for a d6 (Standard Bearer), rolled 7, total 11, Bandit Henchman defeated

Encountered Battered Chest – Strength 8

d8 (+4), used special to discard top card for a d6 (Magic Half Plate), rolled 3, total 7, Battered Chest banished.

Drew Mirror Image

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While Seoni and Seelah had been dealing with the mess at Habe’s Sanatorium, Sandpoint developed a ghoul problem. On top of that, it seemed the guard tower was besieged by bandits. Seelah went to help the city guard, while Seoni headed to where the first ghoul was sighted: the farmhouse.


Seelah quickly lost track of how many bandits she’d fought. One had damaged her chain mail, which she had discarded during a lull in the battle. There had also been an ogre, and she recalled the troubadour showing up briefly after that battle. Between two of the bandit skirmishes, Seelah had met a guide, who could prove useful if she needed to explore the woods again. The woman waited patiently inside the guard tower, while Seelah continued to battle with her longsword and her newly acquired quarterstaff, wondering if there would ever be an end to these bandits.


Seoni had heard of Shalelu Andosana, but she hadn’t expected such a strange encounter. Shalelu had told her she would soon find tools she may or may not find useful, then she’d left. Shortly after that, Seoni had found two sets of thieves’ tools. She’d discarded the first set as it didn’t look well cared for, but the second set had been in much better condition, so she’d tucked those away for later. She’d also left the crossbow behind since she was not trained in such weapons.

That was when the zombie showed up. Glad to be versed in ranged spells instead of relying on hand to hand combat, Seoni quickly incinerated the undead creature. Then froze the mercenary who tried to get the jump on her.

The farmhouse was certainly turning out to be an interested place, but she still hadn’t seen any signs of a ghoul.

She looked down at her toad. “I don’t suppose you can sense ghouls, now can you?”

The toad croaked, and Seoni took that to be a negative response.


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The Dresden Files Cooperative Card Game is another game we backed on Kickstarter (Kickstarter campaign).

It is a quick (< 30 minutes) co-op game where Harry Dresden (the protagonist of the Dresden Files book series, by Jim Butcher) and his friends/allies defeat various fiends, overcome obstacles, take advantages, and solve cases.

In game play terms, one person is Harry Dresden, and then everyone else picks who they like. However, in a 2 player game, each player takes 2 characters, but then shuffles those 2 decks together (a la Smash Up). Harry decides who goes first, at which point the game is afoot!

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This is the play-by-play version of the previously posted story mode.

When you defeat a Zombie Minion Henchman, randomly select an open location and shuffle the Zombie Minion into that deck.

  • Seoni – Rin figurine
  • Seelah – Saber figurine

Locations:

  • Mill – Seoni start
  • Village House
  • General Store – Seelah Start
  • Habe’s Sanitorium

Seelah opening hand:

  1. Greatsword
  2. Chain Mail (favored card type)
  3. Troubadour
  4. Blessing of the Gods

Seoni starting hand:

  1. Blessing of the Gods
  2. Frost Ray (favored card type)
  3. Blessing of Pharasma
  4. Blessing of Irori
  5. Toad
  6. Force Missile

Seoni 1st turn

Encountered Locked Stone Door – Dexterity 13

d6, discarded Blessing of the Gods for another d6, Seelah discarded Blessing of the Gods for another d6, rolled 12 (one 2, one 4, one 6)

Locked Stone Door shuffled back into location deck

Drew Sage

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Not long after they returned to Sandpoint, the local sheriff asked Seoni and Seelah to look into another strange matter. People were reporting zombie sightings at an alarming rate. Other townsfolk had seen patients of Dr. Habe lurking about as well. Worried that the two might be connected, the sheriff asked that they help with the investigation. After so much turmoil, the local guard was spread a bit thin, so Seoni and Seelah agreed to help.

Seoni decided to start with the mill since the most recent sightings had been there, which Seelah and her troubadour headed for the general store. There had been reports of trouble in that area, and she wanted to see if any new weapons had been shipped in.


Seoni was a little surprised to find a stone door at the mill and even more surprised when it turned out to be locked. She attempted to unlock it, but had no success. She asked her toad for suggestions, but as usual he didn’t have much to contribute to the conversation.

“Perhaps we should simply search for another way in,” the Sage suggested as she joined them.

They began to search for another entry point. Seoni saw a discarded short sword, but left it where it was along with an elven chain shirt. She needed to focus.

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