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Though Foxglove Manor’s reputation for being haunted was nothing new, there seemed to be a recent increase in the number of ghost sightings. Some even claimed to have seen Iesha Foxglove as well as someone they called the Skinsaw Man.

Seoni decided to see if any spells at the academy might help in fighting this new undead threat. Her companions the toad and Shalelu Andosana went with her.

Foxglove Manor seemed like the logical place to start, but there had been more reported sightings of the Skinsaw Man near the farmhouse than around the manor.


Seoni was pleasantly surprised by her discovery of a poison spell, but she was less than thrilled when Shalelu left, declaring a guide would come in her place. Seoni wasn’t sure how helpful the guide would be, but at least she simply stood quietly while Seoni gathered spells.

A chill went up Seoni’s spine, an unexplainable breeze rustled the papers on the table next to her, and she thought she heard eerie moaning.

“What is that?”

Her new guide looked a bit pale. “A haunt.”

“You mean a ghost?”

“No, a haunt. It’s attached itself to you.”

Seoni didn’t like the sound of that. “How do I get rid of it?”

The guide shrugged. “I’m sorry. I don’t know.”

Seoni decided it was time to leave the academy and see if they could find answers at Foxglove Manor.


The farmhouse turned out to be a bit of a treasure trove. Seelah had managed to pick up a token of remembrance, a longsword, and chain mail. She’d left the spyglass and cape where she’d found them, but did wonder how so many items ended up there.

The farmhouse was also rife with monsters. She’d defeated a bugbear, a zombie giant, and a spectre, so she wasn’t surprised when she ran into the Skinsaw Man.

Seelah had gone up against a plethora a foes on her own, but the Skinsaw Man proved to be much more of a challenge. She managed to have the upper hand at the beginning, but had to retreat after a severe blow, allowing the enemy to escape. Her new chain mail had been damaged, so she discarded it. She also cast her cure spell to recover from the fight which turned out to be the best thing she could have done because the Skinsaw Man hadn’t gone far.

This time she got lucky and managed to wound him before he fled again, clearly leaving the farmhouse and heading towards the warrens. Seelah set out after him, her greatsword and longsword at the ready.


Foxglove Manor did not disappoint. As soon as they walked in, they encountered a ghost. Seoni used her toad’s energy to blast the spirit with arcane energy, then carefully tucked her exhausted toad into her pack. She then prepared her force missile in order to be ready for any further attacks.

Of course then all she found were potions, locked chests, and useless spells. They did stumble upon a plague zombie, but it couldn’t stand up to the assault of Seoni’s spell.

Seoni nearly jumped out of her skin when Shalelu showed back up. The haunt following her around definitely had her a bit jumpy.

“I just came to warn you that you’re going to encounter another haunt.”

“Another one? How do you know?”

But Shalelu was already gone, and her prediction turned out to be correct. Seoni rubbed her arms in the sudden chill and wished she had a cloak. Her guide seemed unfazed by this turn of events and simply suggested they investigate the warrens for any possible answers.

Seoni nodded her agreement and gestured for the guide to lead on.


Seelah had just defeated a goblin warrior when Seoni arrived in the warrens.

“You look a bit pale, are you all right?”

Seoni shuddered. “I’m being haunted.”

“What?”

“I have two haunts following me around. It’s very unpleasant.”

Seelah was going to ask for more details, but she was distracted by a sudden chill and eerie noises.

“Did you hear that?” she asked Seoni.

“Oh no, it seems you have one now, as well.”

Seelah did not want to be haunted and was about to ask if there was anything they could do, when the guide with Seoni spoke.

“Iesha Foxglove.”

They turned and saw an undead woman. Before they could ask the guide for further information, Iesha rushed Seelah. There wasn’t much any of them could do. The fight and Iesha Foxglove where gone so quickly, Seoni had trouble following what had happened. She knelt down beside Seelah.

“Are you all right?”

Seelah shook her head. Her swords and everything else she’d been carrying was damaged. She stowed it all away, a bit upset with the situation. Luckily her magic half-plate and spiked chain were in excellent condition, especially since they then found the Skinsaw Man.

“Do you want me to handle this?” Seoni asked.

Again, Seelah shook her head. “We’ll keep to our usual plan. I’ll go for the frontal assault, and you blast him when you get an opening.”

Seelah held nothing back in her attack and even threw her spiked chain around the Skinsaw Man, giving Seoni the perfect opportunity to strike with her super charged lightning bolt.

Once their enemy fell, the haunts disappeared.

Seoni shivered one last time as the perpetual chill was lifted. “I certainly hope to never encounter a haunt again.”

Seelah groaned as she picked up her spiked chain. “Let’s go get a bath and a good meal before meeting with the sheriff.”

Seoni agreed. They needed a bit of a break before diving into whatever new disaster the sheriff was likely to present them with.



This is the play-by-play version of the previously posted story mode.

If you discard more than one card as the result of a combat check, bury one of those cards.

  • Seoni – Rin figurine
  • Seelah – Saber figurine

Locations:

  • Farmhouse – Seoni start
  • Wooden Bridge
  • Woods
  • Guard Tower- Seelah Start

Seelah opening hand:

  1. Chain Mail (favored card type
  2. Blessing of the Gods x3

Seoni starting hand:

  1. Lightning Bolt (favored card type)
  2. Frost Ray
  3. Scorching Ray
  4. Blessing of Pharasma
  5. Sage’s Journal
  6. Force Missile

Seelah 1st turn

At the start of your turn, encounter a Bandit Henchman – Combat 8

Recharge a card of your choice. Recharged Blessing of the Gods

d8 (+4), used special to discard top card for a d6 (Standard Bearer), rolled 7, total 11, Bandit Henchman defeated

Encountered Battered Chest – Strength 8

d8 (+4), used special to discard top card for a d6 (Magic Half Plate), rolled 3, total 7, Battered Chest banished.

Drew Mirror Image

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While Seoni and Seelah had been dealing with the mess at Habe’s Sanatorium, Sandpoint developed a ghoul problem. On top of that, it seemed the guard tower was besieged by bandits. Seelah went to help the city guard, while Seoni headed to where the first ghoul was sighted: the farmhouse.


Seelah quickly lost track of how many bandits she’d fought. One had damaged her chain mail, which she had discarded during a lull in the battle. There had also been an ogre, and she recalled the troubadour showing up briefly after that battle. Between two of the bandit skirmishes, Seelah had met a guide, who could prove useful if she needed to explore the woods again. The woman waited patiently inside the guard tower, while Seelah continued to battle with her longsword and her newly acquired quarterstaff, wondering if there would ever be an end to these bandits.


Seoni had heard of Shalelu Andosana, but she hadn’t expected such a strange encounter. Shalelu had told her she would soon find tools she may or may not find useful, then she’d left. Shortly after that, Seoni had found two sets of thieves’ tools. She’d discarded the first set as it didn’t look well cared for, but the second set had been in much better condition, so she’d tucked those away for later. She’d also left the crossbow behind since she was not trained in such weapons.

That was when the zombie showed up. Glad to be versed in ranged spells instead of relying on hand to hand combat, Seoni quickly incinerated the undead creature. Then froze the mercenary who tried to get the jump on her.

The farmhouse was certainly turning out to be an interested place, but she still hadn’t seen any signs of a ghoul.

She looked down at her toad. “I don’t suppose you can sense ghouls, now can you?”

The toad croaked, and Seoni took that to be a negative response.


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This is the play-by-play version of the previously posted story mode.

When you defeat a Zombie Minion Henchman, randomly select an open location and shuffle the Zombie Minion into that deck.

  • Seoni – Rin figurine
  • Seelah – Saber figurine

Locations:

  • Mill – Seoni start
  • Village House
  • General Store – Seelah Start
  • Habe’s Sanitorium

Seelah opening hand:

  1. Greatsword
  2. Chain Mail (favored card type)
  3. Troubadour
  4. Blessing of the Gods

Seoni starting hand:

  1. Blessing of the Gods
  2. Frost Ray (favored card type)
  3. Blessing of Pharasma
  4. Blessing of Irori
  5. Toad
  6. Force Missile

Seoni 1st turn

Encountered Locked Stone Door – Dexterity 13

d6, discarded Blessing of the Gods for another d6, Seelah discarded Blessing of the Gods for another d6, rolled 12 (one 2, one 4, one 6)

Locked Stone Door shuffled back into location deck

Drew Sage

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Not long after they returned to Sandpoint, the local sheriff asked Seoni and Seelah to look into another strange matter. People were reporting zombie sightings at an alarming rate. Other townsfolk had seen patients of Dr. Habe lurking about as well. Worried that the two might be connected, the sheriff asked that they help with the investigation. After so much turmoil, the local guard was spread a bit thin, so Seoni and Seelah agreed to help.

Seoni decided to start with the mill since the most recent sightings had been there, which Seelah and her troubadour headed for the general store. There had been reports of trouble in that area, and she wanted to see if any new weapons had been shipped in.


Seoni was a little surprised to find a stone door at the mill and even more surprised when it turned out to be locked. She attempted to unlock it, but had no success. She asked her toad for suggestions, but as usual he didn’t have much to contribute to the conversation.

“Perhaps we should simply search for another way in,” the Sage suggested as she joined them.

They began to search for another entry point. Seoni saw a discarded short sword, but left it where it was along with an elven chain shirt. She needed to focus.

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This is the play-by-play version of the previously posted story mode.
The difficulty to acquire items and weapons is increased by 2

  • Seoni – Rin figurine
  • Seelah – Saber figurine

Locations:

  • Thassilonian Dungeon – Seoni start
  • Throne Room
  • Warrens
  • Goblin Fortress – Seelah start

Seelah opening hand:

  1. Greatsword
  2. Magic Half-Plate (favored card type)
  3. Longsword +1
  4. Blessing of the Gods

Seoni starting hand:

  1. Blessing of the Gods
  2. Scorching Ray (favored card type)
  3. Blessing of Pharasma x2
  4. Blessing of Lamashtu
  5. Sage

Seelah 1st turn

Encountering Rat Swarm

Encountered Rat Swarm – Combat 8

If Rat Swarm is not defeated by at least 4, it is shuffled back into location deck.

Greatsword – d8 (+4) and 2d6, used special to discard top card for a d6 (Standard Bearer), rolled 9 (two 1s, one 2, one 5), total 13, Rat Swarm defeated


Seoni 1st turn

Encountered Potion of Glibness – Intelligence 4

Increased to 6 because of Thistletop Delve

d8, rolled 1

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Though they had defeated Gogmurt, the threat had not yet died. They’d sent their allies off to try to find more information, but it seemed Nualia, who was supposed to be dead, was the true source of trouble in Thistletop and Sandpoint. They decided to search the goblin fortress again as well as the Thassilonian dungeon, the warrens, and of course the throne room of the Thistletop fortress.

Seoni and Seelah decided a fresh set of eyes in the goblin fortress would be better, so Seelah headed off in that direction. Seoni, with the Sage by her side, set off for the Thassilonian dungeon.


Seelah was a bit surprised her greatsword had been so effective against the rat swarm she’d encountered upon entering the goblin fortress. She finished cleaning her sword and moved farther in. It wasn’t long before she found a man who looked to be a mercenary.

“Who are you?” she asked.

“Orik Vancaskerkin.”

The name sounded vaguely familiar. “What are you doing here?”

“Being a distraction.”

Seelah raised her sword. “Then you’re working with Nualia.”

That brought an end to the conversation, and they attacked. Seelah quickly dispatched him and turned to leave. If he was a distraction, then Nualia wasn’t in the goblin fortress.

“Wait!”

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This is the play-by-play version of the previously posted story mode.

The difficulty to defeat monsters with the Goblin trait is increased by 1d4

  • Seoni – Rin figurine
  • Seelah – Saber figurine

Locations:

  • Goblin Fortress – Seoni start
  • Nettlemaze
  • Woods
  • Treacherous Cave – Seelah start

Seelah opening hand:

  1. Cure
  2. Chain Mail (favored card type)
  3. Longsword +1
  4. Spiked Chain

Seoni starting hand:

  1. Masterwork Tools
  2. Force Missile (favored card type)
  3. Blessing of Pharasma x2
  4. Amulet of Life
  5. Sage’s Journal

Seoni 1st turn

Encountered Sling – Dexterity 5

d6, rolled 1

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With rumors of a renewed goblin attack, Seoni and Seelah decided to head towards Thistletop and investigate. They’d been told by reliable sources that the goblin Gogmurt would most likely be the source of any new troubles. Unfortunately, they were only able to narrow down his possible whereabouts to the goblin fortress, the nettlemaze, the woods, or the treacherous cave. Seoni thought the goblin fortress was the best place to begin their search, but Seelah thought that would be too obvious. She wanted to explore the treacherous cave. Instead of arguing about it, they decided to split up.


The goblin fortress was suspiciously quiet as Seoni entered. She noticed a sling on the floor, but was much more interested in the battered chest. She used her masterwork tools to open the chest and found a blast stone and a potion. She wasn’t sure how useful the stone would be, so she stored that in her pack for later. She decided to hold on to the potion for the time being.

She continued on, on alert for danger which appeared in the form of a plague zombie. Thankfully she had her force missile ready, but didn’t put enough power into the spell to defeat the zombie. Her amulet of life absorbed the damage her foe would have dealt, and she was pleased to discover the potion she’d found was able to banish the plague zombie.

She was storing her amulet and spell back in her pack to recharge, when a noise caught her attention. She turned to find Amy and the toad behind her.

“I apologize for the delay,” her acolyte said. “He wouldn’t let me carry him.”

The toad croaked then hopped over to Seoni. She picked him up.

“He does seem a bit picky about people, doesn’t he?”

The toad croaked again.

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This is the play-by-play version of the previously posted story mode.

After a character encounters a Wrathful Sinspawn, roll a 1d6. On a 1 discard the top card of the Blessings Deck

  • Seoni – Rin figurine
  • Seelah – Saber figurine

Locations:

  • Village House – Seoni start
  • Catacombs of Wrath
  • Glassworks
  • Shrine to Lamashtu – Seelah start

Seelah opening hand:

  1. Blessing of the Gods x2
  2. Magic Half-Plate (favored card type)
  3. Longsword +1

Seoni starting hand:

  1. Blessing of Irori
  2. Force Missile (favored card type)
  3. Toad
  4. Blessing of Pharasma
  5. Amulet of Life
  6. Sage’s Journal

Seelah 1st turn

Encountered Trapped Passageway – Wisdom 9

d8, used special to discard top card of deck for a d6 (Blessing of the Gods recharged), rolled 12 (one 4, one 8), Trapped Passageway defeated

May immediately explore again

Encountered Blessing of Pharasma – Divine 5

Take 2 points of damage because of location

Discarded Blessing of the Gods x2

d8, used special to discard top card of deck for a d6 (Cure), rolled 5 (one 2, one 3)

Drew Troubadour

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