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Tag Archives: Pathfinder

This is the play-by-play version of the previously posted story mode.

If you defeat a henchman, place it in a stack next to the scenario card. The difficulty to defeat Mammy Graul is increased by 1 per card in this stack.

  • Seoni – Rin figurine
  • Seelah – Saber figurine

Locations:

  • Wooden Bridge
  • Farmhouse – Seoni start
  • Turtleback Ferry
  • Woods – Seelah Start

Seelah opening hand:

  1. Magic Shield (favored card type)
  2. Spiked Chain
  3. Longsword +1
  4. Standard Bearer

Seoni starting hand:

  1. Lightning Bolt (favored card type)
  2. Force Missile
  3. Toad
  4. Blessing of Pharasma
  5. Sage’s Journal
  6. Sihedron Medallion

Seelah 1st turn

Encountered Ruckus Graul and Hound – Hound Combat 10 then Ruckus Combat 13

If you defeat the Hound the difficulty to defeat Ruckus is decreased by 2

Longsword +1 – 2d8 (+5), rolled 10, total 16, Hound defeated

Combat 11

Longsword +1 – 2d8 (+5), rolled 13, total 19, Ruckus defeated

Attempted to close Woods – Wisdom 6

d8, used special to discard top card of deck for d6 +1 (Blessing recharged), rolled 8, total 9

Woods closed

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It finally seemed like the sheriff had run out of tasks for Seoni and Seelah. They were discussing their potential destinations when Shalelu Andosana approached them.

“I need your help,” she said.

Given how helpful she’d been, Seoni almost immediately agreed without hearing any details, but Seelah wanted to know more.

“Fort Rannick has fallen, and I would like to go to Turtleback Ferry to investigate. Rumors are that a clan of deformed ogres are involved.”

Seelah looked at Seoni who shrugged as if to say, “what do you think?”

“Sounds like something worth looking into,” Seelah said.

Shalelu thanked them, then said she would scout ahead for them. The trip was fairly short and Seelah decided to begin by searching the woods, her standard bearer at her side. Seoni took her toad to a rather rundown looking farmhouse.


Seelah was used to woods being treacherous, but she hadn’t expected to immediately run into one of the deformed ogres. This one had a hound with him, which was immediately sent to attack her. She easily dispatched the dog with her longsword. The ogre seemed a bit distracted by the loss of his pet and also fell quickly.

When no other ogres showed up, Seelah assume she’d taken care of the biggest threat and decided to head to the wooden bridge.

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This is the play-by-play version of the previously posted story mode.

If the Shadow Clock location is still open at the end of a turn and no character is there, discard the top card of the Blessings deck.

  • Seoni – Rin figurine
  • Seelah – Saber figurine

Locations:

  • Temple- Seoni start
  • Shadow Clock
  • Shrine to Lamashtu – Seelah Start
  • City Gate

Seelah opening hand:

  1. Magic Shield (favored card type)
  2. Spiked Chain
  3. Longsword +1
  4. Cure

Seoni starting hand:

  1. Frost Ray (favored card type)
  2. Force Missile
  3. Acolyte
  4. Blessing of Pharasma
  5. Sage’s Journal
  6. Blessing of Irori

Seoni 1st turn

Encountered Scimitar – Strength 7

Not possible

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The interrogation of Ironbirar led the sheriff to ask Seoni and Seelah to investigate an “angel” in the Shadow Clock. He also warned them to keep on guard for faceless stalkers describing them as clay-like creatures possibly capable of shapeshifting.

A little wary of inspecting the Shadow Clock without more information, Seoni decided take her acolyte to the temple while Seelah checked out the Shrine to Lamashtu.


“Something seems to have happened here,” Seoni remarked as they passed yet another scimitar.

“It doesn’t look like it turned out well for whomever owned those weapons,” Amy added.

Seoni nodded in agreement as she examined a spyglass. It seemed to be intact which made it as useful acquisition. “Let’s see what else we can find.”


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This is the play-by-play version of the previously posted story mode.

If you acquire a spell, bury a card.

  • Seoni – Rin figurine
  • Seelah – Saber figurine

Locations:

  • Academy- Seoni start
  • Temple
  • Mill
  • City Gate – Seelah Start

Seelah opening hand:

  1. Chain Mail (favored card type)
  2. Blessing of the Gods
  3. Standard Bearer
  4. Magic Shield

Seoni starting hand:

  1. Lightning Bolt (favored card type)
  2. Shalelu Andosana
  3. Scorching Ray
  4. Blessing of Pharasma
  5. Sage’s Journal
  6. Masterwork Tools

Seelah 1st turn

Encountered Dog – Wisdom 10

d8, rolled 2

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When the Sheriff’s men finished searching Foxglove Manor, they returned with evidence that the Skinsaw Man was part of a cult of Skinsaw Men from Magnimar. Though they were hoping for a break, Seoni and Seelah agreed to investigate.

At least their time on the road to Magnimar was uneventful.

Playing to their strengths, Seoni along with Shalelu Andosana set out for the local academy while Seelah and her standard bearer went to see what information the guards had at the city gate.


Seelah tried to hide her disappointment that the dog they found at the city gate wouldn’t let her pet it. Her standard bearer didn’t seem to notice, though she seemed disappointed that Seelah hadn’t picked up the set of darts. Ranged weapons just weren’t for a paladin.

It seemed like they’d only just arrived and began asking questions when they encountered Justice Ironbriar. He looked alarmed by Seelah’s presence, but she was more alarmed when he ordered a mercenary to attack her.

She easily defeated the mercenary, and demanded to know why Ironbriar had attacked her. He refused to answer and managed to slip from her grasp, so she could only assume he was somehow tangled up in this whole cult mess.

“Now what?” her standard bearer asked.

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When we first started working on this blog, we filled out player profiles which included our favorite games. I listed mine as Castle Panic, Shadows Over Camelot, and 7 Wonders.

In the nearly two years since then, we’ve played a lot of new games or revisited older games with a new expansion or end goal. A lot of other things have changed as well, so I don’t think I’d pick the same games today as I did back then.

Castle Panic is a great co-op game, and it’s often one I like to pick as a new game for someone.

Shadows Over Camelot we don’t play as much. It’s a co-op game, but with how many quests there are to complete, you end up splitting up and working alone, so a lot of the time you don’t feel like you’re working together.

7 Wonders is a great game, but we haven’t been able to play it lately. It’s hard to be excited about a game that doesn’t see a lot of play. Right now it’s just Professor and me, so we’re more likely to play 7 Wonders Duel.

So I think today I would say my favorites are:
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This is the play-by-play version of the previously posted story mode.

When you encounter a Haunt, put it in front of you. Then roll a d6 and add the number of Haunts in front of all players. If the result is 5 or more, summon and encounter Iesha Foxglove. If any characters encounter The Skinsaw Man, the ally Aldern Foxglove may not be played for the rest of the scenario.

  • Seoni – Rin figurine
  • Seelah – Saber figurine

Locations:

  • Academy- Seoni start
  • Foxglove Manor
  • Warrens
  • Farmhouse- Seelah Start

Seelah opening hand:

  1. Magic Half- Plate (favored card type)
  2. Blessing of the Gods x2
  3. Longsword +1

Seoni starting hand:

  1. Lightning Bolt (favored card type)
  2. Shalelu Andosana
  3. Toad
  4. Blessing of Lamashtu
  5. Sage’s Journal
  6. Sihedron Medallion

Seoni 1st turn

Encountered Toxic Cloud – Arcane 8

d12 (+4), boon +2, rolled 3, total 9

Recharged Shalelu to examine top card – Guide

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Though Foxglove Manor’s reputation for being haunted was nothing new, there seemed to be a recent increase in the number of ghost sightings. Some even claimed to have seen Iesha Foxglove as well as someone they called the Skinsaw Man.

Seoni decided to see if any spells at the academy might help in fighting this new undead threat. Her companions the toad and Shalelu Andosana went with her.

Foxglove Manor seemed like the logical place to start, but there had been more reported sightings of the Skinsaw Man near the farmhouse than around the manor.


Seoni was pleasantly surprised by her discovery of a poison spell, but she was less than thrilled when Shalelu left, declaring a guide would come in her place. Seoni wasn’t sure how helpful the guide would be, but at least she simply stood quietly while Seoni gathered spells.

A chill went up Seoni’s spine, an unexplainable breeze rustled the papers on the table next to her, and she thought she heard eerie moaning.

“What is that?”

Her new guide looked a bit pale. “A haunt.”

“You mean a ghost?”

“No, a haunt. It’s attached itself to you.”

Seoni didn’t like the sound of that. “How do I get rid of it?”

The guide shrugged. “I’m sorry. I don’t know.”

Seoni decided it was time to leave the academy and see if they could find answers at Foxglove Manor.


The farmhouse turned out to be a bit of a treasure trove. Seelah had managed to pick up a token of remembrance, a longsword, and chain mail. She’d left the spyglass and cape where she’d found them, but did wonder how so many items ended up there.

The farmhouse was also rife with monsters. She’d defeated a bugbear, a zombie giant, and a spectre, so she wasn’t surprised when she ran into the Skinsaw Man.

Seelah had gone up against a plethora a foes on her own, but the Skinsaw Man proved to be much more of a challenge. She managed to have the upper hand at the beginning, but had to retreat after a severe blow, allowing the enemy to escape. Her new chain mail had been damaged, so she discarded it. She also cast her cure spell to recover from the fight which turned out to be the best thing she could have done because the Skinsaw Man hadn’t gone far.

This time she got lucky and managed to wound him before he fled again, clearly leaving the farmhouse and heading towards the warrens. Seelah set out after him, her greatsword and longsword at the ready.


Foxglove Manor did not disappoint. As soon as they walked in, they encountered a ghost. Seoni used her toad’s energy to blast the spirit with arcane energy, then carefully tucked her exhausted toad into her pack. She then prepared her force missile in order to be ready for any further attacks.

Of course then all she found were potions, locked chests, and useless spells. They did stumble upon a plague zombie, but it couldn’t stand up to the assault of Seoni’s spell.

Seoni nearly jumped out of her skin when Shalelu showed back up. The haunt following her around definitely had her a bit jumpy.

“I just came to warn you that you’re going to encounter another haunt.”

“Another one? How do you know?”

But Shalelu was already gone, and her prediction turned out to be correct. Seoni rubbed her arms in the sudden chill and wished she had a cloak. Her guide seemed unfazed by this turn of events and simply suggested they investigate the warrens for any possible answers.

Seoni nodded her agreement and gestured for the guide to lead on.


Seelah had just defeated a goblin warrior when Seoni arrived in the warrens.

“You look a bit pale, are you all right?”

Seoni shuddered. “I’m being haunted.”

“What?”

“I have two haunts following me around. It’s very unpleasant.”

Seelah was going to ask for more details, but she was distracted by a sudden chill and eerie noises.

“Did you hear that?” she asked Seoni.

“Oh no, it seems you have one now, as well.”

Seelah did not want to be haunted and was about to ask if there was anything they could do, when the guide with Seoni spoke.

“Iesha Foxglove.”

They turned and saw an undead woman. Before they could ask the guide for further information, Iesha rushed Seelah. There wasn’t much any of them could do. The fight and Iesha Foxglove where gone so quickly, Seoni had trouble following what had happened. She knelt down beside Seelah.

“Are you all right?”

Seelah shook her head. Her swords and everything else she’d been carrying was damaged. She stowed it all away, a bit upset with the situation. Luckily her magic half-plate and spiked chain were in excellent condition, especially since they then found the Skinsaw Man.

“Do you want me to handle this?” Seoni asked.

Again, Seelah shook her head. “We’ll keep to our usual plan. I’ll go for the frontal assault, and you blast him when you get an opening.”

Seelah held nothing back in her attack and even threw her spiked chain around the Skinsaw Man, giving Seoni the perfect opportunity to strike with her super charged lightning bolt.

Once their enemy fell, the haunts disappeared.

Seoni shivered one last time as the perpetual chill was lifted. “I certainly hope to never encounter a haunt again.”

Seelah groaned as she picked up her spiked chain. “Let’s go get a bath and a good meal before meeting with the sheriff.”

Seoni agreed. They needed a bit of a break before diving into whatever new disaster the sheriff was likely to present them with.



This is the play-by-play version of the previously posted story mode.

If you discard more than one card as the result of a combat check, bury one of those cards.

  • Seoni – Rin figurine
  • Seelah – Saber figurine

Locations:

  • Farmhouse – Seoni start
  • Wooden Bridge
  • Woods
  • Guard Tower- Seelah Start

Seelah opening hand:

  1. Chain Mail (favored card type
  2. Blessing of the Gods x3

Seoni starting hand:

  1. Lightning Bolt (favored card type)
  2. Frost Ray
  3. Scorching Ray
  4. Blessing of Pharasma
  5. Sage’s Journal
  6. Force Missile

Seelah 1st turn

At the start of your turn, encounter a Bandit Henchman – Combat 8

Recharge a card of your choice. Recharged Blessing of the Gods

d8 (+4), used special to discard top card for a d6 (Standard Bearer), rolled 7, total 11, Bandit Henchman defeated

Encountered Battered Chest – Strength 8

d8 (+4), used special to discard top card for a d6 (Magic Half Plate), rolled 3, total 7, Battered Chest banished.

Drew Mirror Image

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