This is the play-by-play version of the previously posted story mode.
Brigandoom!
If a monster’s power requires you to discard one or more cards, do so, then draw the same number of cards
- Seoni – Rin figurine
- Seelah – Saber figurine
Locations:
- Waterfront – Seoni start
- Farm House
- Wooden Bridge
- Woods – Seelah start
Seelah opening hand:
- Standard Bearer
- Blessing of the Gods
- Cure
- Chain Mail (favored card type)
Seoni starting hand:
- Blessing of the Gods
- Invisibility
- Guide
- Troubadour
- Force Missile (favored card type)
- Sage’s Journal
Seoni 1st turn
Encountered Night Watch – Charisma 7
d12 (+1) rolled a 4, total of 5, not enough
Seelah 1st turn
Encountered a Goblin Commando – Combat 9 Before the encounter the Goblin does 1 Ranged Combat Damage to you (discarded Chain Mail)
d8 (+2), used special to discard top card of deck for a d6, and discarded Blessing of the Gods for extra d8, rolled 9 (two 2s and one 5) for total of 11, Goblin Commando defeated
Drew Blessing of the Gods and Mace
Seoni 2nd turn
Encountered Potion of Hiding – Intelligence 4
d8, rolled 8
Discarded Troubadour to go again
Encountered Treasure Map – Intelligence/Knowledge 6
d8 (+2), rolled 5, total of 7
Examined top card of location deck – Bunyip (not a boon)
Seelah 2nd turn
Encountered Ambush – Wisdom 9
d8, rolled 1
Must examine the location deck until you find a monster, encounter it, subtracting 1 from each die rolled. Banish Ambush. Reshuffle location deck.
Skeleton – Combat 8
Mace – Strength die (d8 +2) plus 1d8, used special to discard top card of deck for a d6, rolled 7 (one 4, one 1, and one 2), total of 9 but really a 7, must take 1 damage, discarded Blessing of the Gods
Skeleton is discarded because in the Woods undefeated monsters are banished
Cast Cure – d4, rolled 1, got 2 cards back – Longsword and Blessing of the Gods shuffled back into deck
Recharge Cure – Divine 8
d8 (+2), rolled 7, Cure recharged
Drew Night Watch and Longsword
Seoni 3rd turn
Encountered Bunyip – Combat 9
Before encounter succeed at a Wisdom 9 check or the difficulty is increased by 1
Wisdom is a D6 and thus not possible, difficulty increased
Force Missile – d8 plus 2d4 (Arcane +2), rolled 13 (one 7, one 4, and one 2), total of 15, Bunyip defeated
Recharge Force Missile – Arcane 8
d12 (+2), rolled 2, total 4, Force Missile discarded
Drew Amulet of Life
Seelah 3rd turn
Encountered Shadow – Combat 13
If the Check to defeat does not have the Magic trait, the Shadow is undefeated
Longsword – Strength die (d8 +2) plus 1d8, used special to discard top card of deck for a d6 (Blessing of the Gods is recharged instead), discarded Longsword for extra d6, rolled 20 (one 6, one 2, one 4, one 8), total 22, Shadow defeated
Normally Shadow would go back into location deck, but undefeated monsters are banished in the Woods
Drew Wooden Shield
Seoni 4th turn
Encountered Explosive Runes – Arcane 8
d12 (+2), discarded Blessing of the Gods for an additional d12, rolled 6 (one 4 and one 2), total 8, Explosive Runes defeated
Drew Guard
Seelah 4th turn
Encountered Light Crossbow – Dexterity 4
d4, rolled 1, not enough
Seoni 5th turn
Encountered Bandit Henchman – Combat 8
Before the encounter, recharge a card of your choice from your hand
Recharged Guard, drew Guide (Brigandoom! special)
Used special, discarded Guide for d12 plus d6 (+2), Sage’s Journal for d4 against henchmen (and villains), rolled 13 (one 7 and two 3s), total 15, Bandit defeated
To close the Waterfront encounter a Bandit Henchman
Recharged Potion of Hiding, drew Arcane Armor
Used special, discarded Guide for d12 plus d6 (+2), Sage’s Journal for d4 against henchmen (and villains), rolled 14 (one 6 and two 4s), total 16, Bandit defeated, location closed
Drew two Blessing of the Gods
Seelah 5th turn
Encountered Thieves’ Tools – Dexterity 4
d4, rolled 4
Discarded Night Watch to go again
Encountered Mystic Inscription – Intelligence 10
Discarded Thieves’ Tools to defeat barrier – d4, rolled 1 and got Arcane Armor
Recharge Thieves’ Tools – Disable 8, not possible, Thieves’ Tools discarded
Seoni 6th turn
Moved to Wooden Bridge
Encountered Blessing of the Gods, discarded to go again
Standard Bearer – Charisma Diplomacy 6
d12 (+1), rolled 12, total 13
Discarded Blessing of the Gods to go again
Encountered Mercenary – Combat 10
Used special, discarded Standard Bearer for d12 plus d6 (+2), rolled 14 (one 10 and one 4), total 16, Mercenary defeated
Drew Thieves’ Tools
Seelah 6th turn
Encountered Luckstone – Wisdom 5
d8, rolled 6
Discarded Arcane Armor
Seoni 7th turn
Encountered Burglar – Charisma Diplomacy 6
d12 (+1), rolled 7, total 8
Discarded Burglar
Seelah 7th turn
Encountered Rat Swarm – Combat 8 (must defeat by 4 or gets shuffled back into deck)
Mace – Strength die (d8 +2) plus 1d8, used special to discard top card of deck for a d6 (Blessing of the Gods is recharged instead), rolled 18 (two 8s and one 2), total 20, Rat Swarm defeated
Seoni 8th turn
Encountered Acolyte – Arcane 6
d12 (+2), rolled 6, total 8
Discarded Blessing of the Gods to go again
Encountered Chain Mail – Constitution 3
d6, rolled 6
Discarded Chain Mail
Seelah 8th turn
Encountered Jubrayl Vhiski – Combat 10
Before the encounter, recharge 2 cards of your choice from your hand, Standard Bearer and Luckstone, drew Longsword and Blessing of the Gods
Seoni discards Invisibility to succeed at Dexterity 6 check to close Wooden Bridge, recharge Arcane 8, d12 (+2), rolled 4, total 6, Invisibility discarded
Longsword – Strength die (d8 +2) plus 1d8, used special to discard top card of deck for a d6 (Blessing of the Gods is recharged instead), discarded Longsword for extra d6, rolled 26 (one 6, one 5, one 4, one 7), total 28, Jubrayl Vhiski retreats to Farm House
Woods closed
Drew Blessing of the Gods
Seoni 9th turn
Encountered Bandit Henchman – Combat 8
Before the encounter, recharge a card of your choice from your hand
Recharged Thieves’ Tools, drew Blessing of the Gods
Used special, discarded Arcane Armor for d12 plus d6 (+2), Sage’s Journal for d4 against henchmen (and villains), rolled 12 (one 6, one 5, and one 3), total 14, Bandit defeated
Close Wooden Bridge – Dexterity 6
d6, Seelah discarded Blessing of the Gods to add d6, discarded Blessing of the Gods to add another d6, rolled 9 (one 6, one 2, one 1), Wooden Bridge closed
Can bury card in hand to return a spell to hand from discard pile – chose not to
Drew Blessing of the Gods, Guard, and Potion of Hiding (1 card left in deck)
Seelah 9th turn
Moved to Farm House
Encountered Zombie – Combat 9
Mace – Strength die (d8 +2) plus 1d8, used special to discard top card of deck for a d6 (Blessing of the Gods is recharged instead), rolled 15 (one 7, one 2, and one 6), total 17, Zombie defeated
Seoni 10th turn
Moved to Farm House
Seelah casts Cure on Seoni
d4, rolled 3, total 4, Seoni gets 4 card from discard shuffled back into deck – Troubadour, Guide, and two Blessings of the Gods
Seelah attempted to recharge Cure – 8
d8 (+2), rolled 7, total 9, Cure recharged
Encountered Masterwork Tools – Dexterity 7
d6, discarded Blessing of the Gods for one d6, Seelah discarded Blessing of the Gods for another d6, rolled 11 (one 3, one 2, and one 6)
Seelah 10th turn
Encountered Dagger – Dexterity 3
Uninterested so passed on rolling
Drew Blessing of the Gods and Standard Bearer
Seoni 11th turn
Encountered Masterwork Tools – Dexterity 7
d6, revealed Masterwork Tools to add 2d6, rolled 6 (one 1, one 2, and one 3)
Seelah 11th turn
Encountered Crown of Charisma – Charisma 5
d10, rolled 4
Seoni 12th turn
Encountered Collapsed Ceiling – Dexterity 8
Recharged Masterwork Tools to defeat barrier
Drew Guide
Seelah 12th turn
Encountered Jubrayl Vhiski – Combat 10
Before the encounter, recharge 2 cards of your choice from your hand, Standard Bearer and Blessing of the Gods, drew Luckstone and Blessing of the Gods
Mace – Strength die (d8 +2) plus 1d8, discarded Mace for d4, used special to discard top card of deck for a d6 (Blessing of the Gods is recharged instead), discarded Blessing of the Gods for another d8, rolled 12 (two 1s, two 4, and one 2), total 14, Jubrayl Vhiski
Brigandoom! defeated
Each get a random item from the box:
- Seoni got Potion of Healing
- Seelah got Potion of Energy Resistance
Final Results:
- Seelah’s deck unmodified
- Seoni:
- Added Masterwork Tools, Acolyte, and Burglar.
- Removed Thieves’ Tools, Guide, and Guard.
- Story Mode
- Next Play by Play Episode: The Poison Pill
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