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This is the play-by-play version of the previously posted story mode.
Brigandoom!

If a monster’s power requires you to discard one or more cards, do so, then draw the same number of cards

  • Seoni – Rin figurine
  • Seelah – Saber figurine

Locations:

  • Waterfront – Seoni start
  • Farm House
  • Wooden Bridge
  • Woods – Seelah start

Seelah opening hand:

  1. Standard Bearer
  2. Blessing of the Gods
  3. Cure
  4. Chain Mail (favored card type)

Seoni starting hand:

  1. Blessing of the Gods
  2. Invisibility
  3. Guide
  4. Troubadour
  5. Force Missile (favored card type)
  6. Sage’s Journal

Seoni 1st turn

Encountered Night Watch – Charisma 7

d12 (+1) rolled a 4, total of 5, not enough


Seelah 1st turn

Encountering Goblin Commando

Encountered a Goblin Commando – Combat 9 Before the encounter the Goblin does 1 Ranged Combat Damage to you (discarded Chain Mail)

d8 (+2), used special to discard top card of deck for a d6, and discarded Blessing of the Gods for extra d8, rolled 9 (two 2s and one 5) for total of 11, Goblin Commando defeated

Drew Blessing of the Gods and Mace


Seoni 2nd turn

Encountered Potion of Hiding – Intelligence 4

d8, rolled 8

Discarded Troubadour to go again

Encountered Treasure Map – Intelligence/Knowledge 6

d8 (+2), rolled 5, total of 7

Examined top card of location deck – Bunyip (not a boon)


Seelah 2nd turn

Encountered Ambush – Wisdom 9

d8, rolled 1

Must examine the location deck until you find a monster, encounter it, subtracting 1 from each die rolled. Banish Ambush. Reshuffle location deck.

Skeleton – Combat 8

Mace – Strength die (d8 +2) plus 1d8, used special to discard top card of deck for a d6, rolled 7 (one 4, one 1, and one 2), total of 9 but really a 7, must take 1 damage, discarded Blessing of the Gods

Skeleton is discarded because in the Woods undefeated monsters are banished

Cast Cure – d4, rolled 1, got 2 cards back – Longsword and Blessing of the Gods shuffled back into deck

Recharge Cure – Divine 8

d8 (+2), rolled 7, Cure recharged

Drew Night Watch and Longsword


Seoni 3rd turn

Encountering Bunyip

Encountered Bunyip – Combat 9

Before encounter succeed at a Wisdom 9 check or the difficulty is increased by 1

Wisdom is a D6 and thus not possible, difficulty increased

Force Missile – d8 plus 2d4 (Arcane +2), rolled 13 (one 7, one 4, and one 2), total of 15, Bunyip defeated

Recharge Force Missile – Arcane 8

d12 (+2), rolled 2, total 4, Force Missile discarded

Drew Amulet of Life


Seelah 3rd turn

Encountered Shadow – Combat 13

If the Check to defeat does not have the Magic trait, the Shadow is undefeated

Longsword – Strength die (d8 +2) plus 1d8, used special to discard top card of deck for a d6 (Blessing of the Gods is recharged instead), discarded Longsword for extra d6, rolled 20 (one 6, one 2, one 4, one 8), total 22, Shadow defeated

Normally Shadow would go back into location deck, but undefeated monsters are banished in the Woods

Drew Wooden Shield


Seoni 4th turn

Encountered Explosive Runes – Arcane 8

d12 (+2), discarded Blessing of the Gods for an additional d12, rolled 6 (one 4 and one 2), total 8, Explosive Runes defeated

Drew Guard


Seelah 4th turn

Encountered Light Crossbow – Dexterity 4

d4, rolled 1, not enough


Seoni 5th turn

Encountering Bandit Henchman

Encountered Bandit Henchman – Combat 8

Before the encounter, recharge a card of your choice from your hand

Recharged Guard, drew Guide (Brigandoom! special)

Used special, discarded Guide for d12 plus d6 (+2), Sage’s Journal for d4 against henchmen (and villains), rolled 13 (one 7 and two 3s), total 15, Bandit defeated

To close the Waterfront encounter a Bandit Henchman

Recharged Potion of Hiding, drew Arcane Armor

Used special, discarded Guide for d12 plus d6 (+2), Sage’s Journal for d4 against henchmen (and villains), rolled 14 (one 6 and two 4s), total 16, Bandit defeated, location closed

Drew two Blessing of the Gods


Seelah 5th turn

Encountered Thieves’ Tools – Dexterity 4

d4, rolled 4

Discarded Night Watch to go again

Encountered Mystic Inscription – Intelligence 10

Discarded Thieves’ Tools to defeat barrier – d4, rolled 1 and got Arcane Armor

Recharge Thieves’ Tools – Disable 8, not possible, Thieves’ Tools discarded


Seoni 6th turn

Moved to Wooden Bridge

Encountered Blessing of the Gods, discarded to go again

Standard Bearer – Charisma Diplomacy 6

d12 (+1), rolled 12, total 13

Discarded Blessing of the Gods to go again

Encountered Mercenary – Combat 10

Used special, discarded Standard Bearer for d12 plus d6 (+2), rolled 14 (one 10 and one 4), total 16, Mercenary defeated

Drew Thieves’ Tools


Seelah 6th turn

Encountered Luckstone – Wisdom 5

d8, rolled 6

Discarded Arcane Armor


Seoni 7th turn

Encountered Burglar – Charisma Diplomacy 6

d12 (+1), rolled 7, total 8

Discarded Burglar


Seelah 7th turn

Encountering Rat Swarm

Encountered Rat Swarm – Combat 8 (must defeat by 4 or gets shuffled back into deck)

Mace – Strength die (d8 +2) plus 1d8, used special to discard top card of deck for a d6 (Blessing of the Gods is recharged instead), rolled 18 (two 8s and one 2), total 20, Rat Swarm defeated


Seoni 8th turn

Encountered Acolyte – Arcane 6

d12 (+2), rolled 6, total 8

Discarded Blessing of the Gods to go again

Encountered Chain Mail – Constitution 3

d6, rolled 6

Discarded Chain Mail


Seelah 8th turn

Encountering Jubrayl Vhiski for the first time

Encountered Jubrayl Vhiski – Combat 10

Before the encounter, recharge 2 cards of your choice from your hand, Standard Bearer and Luckstone, drew Longsword and Blessing of the Gods

Seoni discards Invisibility to succeed at Dexterity 6 check to close Wooden Bridge, recharge Arcane 8, d12 (+2), rolled 4, total 6, Invisibility discarded

Longsword – Strength die (d8 +2) plus 1d8, used special to discard top card of deck for a d6 (Blessing of the Gods is recharged instead), discarded Longsword for extra d6, rolled 26 (one 6, one 5, one 4, one 7), total 28, Jubrayl Vhiski retreats to Farm House

Woods closed

Drew Blessing of the Gods


Seoni 9th turn

Encountered Bandit Henchman – Combat 8

Before the encounter, recharge a card of your choice from your hand

Recharged Thieves’ Tools, drew Blessing of the Gods

Used special, discarded Arcane Armor for d12 plus d6 (+2), Sage’s Journal for d4 against henchmen (and villains), rolled 12 (one 6, one 5, and one 3), total 14, Bandit defeated

Close Wooden Bridge – Dexterity 6

d6, Seelah discarded Blessing of the Gods to add d6, discarded Blessing of the Gods to add another d6, rolled 9 (one 6, one 2, one 1), Wooden Bridge closed

Can bury card in hand to return a spell to hand from discard pile – chose not to

Drew Blessing of the Gods, Guard, and Potion of Hiding (1 card left in deck)


Seelah 9th turn

Encountering Zombie

Moved to Farm House

Encountered Zombie – Combat 9

Mace – Strength die (d8 +2) plus 1d8, used special to discard top card of deck for a d6 (Blessing of the Gods is recharged instead), rolled 15 (one 7, one 2, and one 6), total 17, Zombie defeated


Seoni 10th turn

Moved to Farm House

Seelah casts Cure on Seoni

d4, rolled 3, total 4, Seoni gets 4 card from discard shuffled back into deck – Troubadour, Guide, and two Blessings of the Gods

Seelah attempted to recharge Cure – 8

d8 (+2), rolled 7, total 9, Cure recharged

Encountered Masterwork Tools – Dexterity 7

d6, discarded Blessing of the Gods for one d6, Seelah discarded Blessing of the Gods for another d6, rolled 11 (one 3, one 2, and one 6)


Seelah 10th turn

Encountered Dagger – Dexterity 3

Uninterested so passed on rolling

Drew Blessing of the Gods and Standard Bearer


Seoni 11th turn

Encountering 2nd Masterwork Tools

Encountered Masterwork Tools – Dexterity 7

d6, revealed Masterwork Tools to add 2d6, rolled 6 (one 1, one 2, and one 3)


Seelah 11th turn

Encountered Crown of Charisma – Charisma 5

d10, rolled 4


Seoni 12th turn

Encountered Collapsed Ceiling – Dexterity 8

Recharged Masterwork Tools to defeat barrier

Drew Guide


Seelah 12th turn

Final battle with Jubrayl Vhiski

Encountered Jubrayl Vhiski – Combat 10

Before the encounter, recharge 2 cards of your choice from your hand, Standard Bearer and Blessing of the Gods, drew Luckstone and Blessing of the Gods

Mace – Strength die (d8 +2) plus 1d8, discarded Mace for d4, used special to discard top card of deck for a d6 (Blessing of the Gods is recharged instead), discarded Blessing of the Gods for another d8, rolled 12 (two 1s, two 4, and one 2), total 14, Jubrayl Vhiski

Brigandoom! defeated

Each get a random item from the box:

  • Seoni got Potion of Healing
  • Seelah got Potion of Energy Resistance

Final Results:

  • Seelah’s deck unmodified
  • Seoni:
    • Added Masterwork Tools, Acolyte, and Burglar.
    • Removed Thieves’ Tools, Guide, and Guard.


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