Skip navigation

Tag Archives: Tsuro

Tsuro is a tile placement game. This particular version also includes sea monsters (Daikaiju), but we have yet to play with those. Everyone picks a ship and gets 3 Wake Tiles. Starting with the oldest player, everyone places their ships on the start markers around the board. Then once again beginning with the oldest player, you place a Wake Tile, move your ship along the path (or wake), and draw a new tile. The goal is to not be eliminated by having your ship sent off the edge of the board.

When placing tiles you can’t:

  • Purposefully send your ship off the board unless it’s your only move (this tends to happen a lot in the end game)
  • Set your ship on an endless loop unless it’s your only move – this does eliminate you from the game
  • Place a tile that causes you and another player to travel in the same direction on the same path

Read More »

Space Cat had recently acquired Indigo, and since we knew we were going to be having a 4 player game day, we asked her to bring it over.

It’s a fairly simple game, a lot like Tsuro. You lay down tiles which lengthen various paths. Instead of moving your ship down the path, you move gemstones. The goal is to get as many gemstones as possible by getting them to your goal area. The tricky part is that in a 4 player game, you share your goals with other players. So if I manage to get a gem, that means I’ve also given one to an opponent.

In placing tiles, you can’t directly connect two goals, and if you create a path that makes two gems run into each other, those gems are out of the game.

Read More »