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Professor and I recently finished playing Pathfinder Rise of the Runelords (the Adventure Card Game, based on the RPG Campaign of the same name). Before we started playing, we had to each pick a character. For me, it was tricky because I didn’t really know what to expect. I think I mostly chose based on the character’s story instead of stats.

There were many, many times the dice tried to kill me, and sometimes we forgot about special abilities or conditions of a particular location or scenario. We failed a few times (amusingly we failed the Local Heroes scenario), but thankfully we didn’t die.

When it came time for rewards, I often chose based on recent battles which sometimes helped for the next set. Sometimes it felt like I wasted my reward, and when we reached the final battle, I felt completely unprepared (mostly because I kept taking serious damage). Looking back, though, I’m not sure what I could have done differently.

It was a lot of fun, which is why we’ve decided to play through again as different characters (before moving on to Skulls and Shackles), and document our games. Following our current format, we’ll have two posts for each game: story mode and play by play. We’ll also have posts about choosing our new characters.

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