Skip navigation

We really enjoy playing Castle Panic, so when Dead Panic came out, we had to have it.

Game play is similar to Castle Panic in that zombies appear and move in the 6 arcs and players use cards to kill the zombies before they get to the inner ring (the cabin). However, there are a lot of differences. This time players are on the board as tokens (rather than just being defenders of the castle) and can only attack zombies within their token’s range. The Cabin Cards are similar to the deck in Castle Panic except when this deck runs out, that’s it. You’ve searched the entire cabin, and there’s nothing left to find. Another new element is the Bait token. This gets passed around during the game because whoever has the Bait token is the player the zombies will come after. In Castle Panic players place new monsters at the end of their turns, but in Dead Panic everyone takes two actions, an Event card is drawn, and then new zombies are placed and moved. Winning is different as well: in this game the goal is to assemble the radio, call the van, and get everyone into the van. Once all players who are still alive (someone might get turned into a zombie along the way) enter the van, the game is won, even if the cabin is completely destroyed.

For this play through, the cast is as follows:
Read More »

The posts on the blog will, generally, fall within two broad topics: Story and Play-by-Play Breakdown.

Story mode posts will strive to frame the game play using a narrative structure (e.g. Kyra and Merisiel entered Sandpoint and headed for the Rusty Dragon Inn to see if there were wrongs that needed righting.), while the Play-by-Play Breakdown will speak more to the choices being made in the games (e.g. Kyra and Merisiel start at The Rusty Dragon Inn; Kyra explores, encounters a Mace and acquires it).

Furthermore the following categories are used to help delineate game types:
Read More »

In the beginning, six intrepid friends set out on an epic journey, determined to complete each quest presented to them. Some will succeed and some will fail. Some will bring them together while others will divide them. They may meet other adventurers along the way, exploring new quests. In the end, no one knows who will remain, yet they journey onward.

If you’re going on an epic journey, you pretty much have to be intrepid right?

Several years ago, the six of us began meeting once a month for game night, playing a variety of games. We win some, we lose some. We play cooperative games as well as competitive. Occasionally we’ll play games with people outside our group, usually games that can’t accommodate six players. Life happens, though, and sometimes that means people move on (literally), but we’ll continue to enjoy another friendly game night.

A few of our Favorites

A few of our Favorites