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Tag Archives: Engines of War

More and more often we’ve been discovering that we’ve been playing some of our games wrong.

Well, maybe not wrong, but it seems like some rules somehow slip by us. Sometimes we purposely ignore certain rules. With co-op games, we always play with our cards face up on the table. It just makes it easier to strategize. Other times it’s just that we messed up.

Some of our mistakes we discovered because of a BoardGameGeek thread. Others were discovered after rereading the rules again.

With 7 Wonders, we didn’t realize you couldn’t play multiple copies of the same card. No one ever questioned it, so we never looked at the rules for clarification.

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We’re big fans of Castle Panic. We already had the expansions Wizard’s Tower and Dark Titan, so when we heard about Engines of War, we knew we had to have it as well. It took awhile for us to find it (as it was out of stock on Amazon for quite a while), so we were even more excited when we were finally able to buy it.

Engines of War adds some new monsters and tokens, a Keep for the center of your castle, and then, well, engines of war to both sides. The monsters get things like a Battering Ram and an Encampment while the players get things like a Catapult and Traps. One of the new monsters is the Breathtaker which keeps players from trading cards! We really didn’t like that one.

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