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Tag Archives: 7 Wonders

More and more often we’ve been discovering that we’ve been playing some of our games wrong.

Well, maybe not wrong, but it seems like some rules somehow slip by us. Sometimes we purposely ignore certain rules. With co-op games, we always play with our cards face up on the table. It just makes it easier to strategize. Other times it’s just that we messed up.

Some of our mistakes we discovered because of a BoardGameGeek thread. Others were discovered after rereading the rules again.

With 7 Wonders, we didn’t realize you couldn’t play multiple copies of the same card. No one ever questioned it, so we never looked at the rules for clarification.

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As Chubby Unicorn mentioned in her post, tastes change. My original profile listed 7 Wonders, Flash Point, and Velociraptor Cannibalism as my top 3 games.

A while back I swapped in Lords of Waterdeep for Velociraptor Cannibalism due to not getting to play much of the latter and then not being nearly as excited when we did play it.

As of today, my choices are:
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When we first started working on this blog, we filled out player profiles which included our favorite games. I listed mine as Castle Panic, Shadows Over Camelot, and 7 Wonders.

In the nearly two years since then, we’ve played a lot of new games or revisited older games with a new expansion or end goal. A lot of other things have changed as well, so I don’t think I’d pick the same games today as I did back then.

Castle Panic is a great co-op game, and it’s often one I like to pick as a new game for someone.

Shadows Over Camelot we don’t play as much. It’s a co-op game, but with how many quests there are to complete, you end up splitting up and working alone, so a lot of the time you don’t feel like you’re working together.

7 Wonders is a great game, but we haven’t been able to play it lately. It’s hard to be excited about a game that doesn’t see a lot of play. Right now it’s just Professor and me, so we’re more likely to play 7 Wonders Duel.

So I think today I would say my favorites are:
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Our board game collection takes up a serious amount of space. Most game boxes have an excessive amount of empty space inside (aka “slack fill”). Regardless of the reason (plastic/cardboard trays are the usual culprit), the wasted space makes the boxes bigger. It is also rare that the publisher leaves room for expansions, which means that you have your original game box, and each expansion. For our 7 wonders collection, this was a large stack of boxes. It also meant that when we wanted to play 7 Wonders, we had to get all the boxes, open each up and collect the various cards and extra bits from each one, creating a lengthy setup (and tear down) process.

Enter the The Broken Token Organizer for 7 Wonders (aka the Wondrous Organizer).

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It has become a running joke that Space Cat always wins. During games we often make comments like: “Space Cat’s going to win”, “I’m shooting for second place!”, and “Second place? That’s a win!” Space Cat is a very good sport about all this teasing, though she has pointed out that she doesn’t always win.

7 Wonders is a favorite of our group, but President Gamer thinks Space Cat frequently wins. I wasn’t so sure about this. We keep all the score sheets, so I looked through past games to test the veracity of his statement. I discovered something interesting. In reality Space Cat has only won 7 Wonders once. How could we be so wrong about this?

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Setup details available in the first post.
Third Age:

This was when we realized that we had messed up and discarded the last leader instead of passing it on.  Oops!  My final Leader let me play a card from the discard pile for free.  I was hoping for a green card (science symbol), but Professor had already played a card from the discard pile and took the only green card.  I was disappointed that my starting hand didn’t have any green cards, and Professor indicated that he had at least one.  He also pointed out that he would be passing his cards to me.  I took this to mean that he was going to be nice to me (his wife), by passing me a green card.  Instead, he played one, participated in the Great Work, and passed me a hand with no green cards.  I only held it against him until I was able to participate in the Great Work.

  • Babel Tiles: None
  • Great Work: Archives [SUCCESS]
    • Must play a green card and pay 4 gold
    • Participants:
      • President Gamer
      • Professor (x2)
      • Space Cat (x2)
      • Chubby Unicorn
    • Reward: an extra science symbol
    • Penalty: loss of all your blue cards
  • Resolution of Military Conflicts:
    • Clumsy Ninja – Victories over Shutter and Professor
    • Shutter – Defeated by Clumsy Ninja; Victory over President Gamer
    • President Gamer – Victory over Space Cat; Defeated by Shutter
    • Space Cat – Defeated by President Gamer and Professor
    • Professor – Victory over Space Cat; Defeated by Clumsy Ninja
    • Chubby Unicorn – Protected by Diplomacy Token

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Setup details available in the first post.
Space Cat looked out over her Gardens. Stage two was complete, and they would begin stage three shortly. President Gamer had already finished his Temple, and Professor had just finished his Mausoleum by using resources the others used to hire Leaders. Space Cat hoped Cleopatra would be worth the gold she’d spent to hire her.
Her spies had reported that Clumsy Ninja had hired Nefertiti; Solomon had brought enough resources to Byzantium to build a structure for Chubby Unicorn, and Caesar was increasing the military forces in Rhodos. Space Cat hoped this meant President Gamer, who’d hired Nebuchadnezzar, would turn his attentions to Shutter in Rhodos, since Space Cat’s Babylon still didn’t have a military. If she wanted to complete her Gardens, which she had every intention of doing, she couldn’t spare any resources on armies. It was time to get to work.


“Just my luck,” Clumsy Ninja groaned as she looked over the details of the next Great Work.
Declaration to all cities:
The final Great Work to be undertaken by our collective cities shall be the Archives
Each city wishing to participate must build a Scientific Structure
Fee: 400 Gold
Reward: Resources to complete another Scientific Structure
Even though she’d wanted to participate in the last Great Work, she was finding herself hampered by her inability to get glass. Her own glass resources had been used to pay reparations when the first Great Work failed, and neither Rhodos nor Byzantium had any glass for her to buy.
Though her army was nothing to laugh at, Alexandria didn’t have any Scientific Structures. Finding the resources and location for one now would prove more difficult. Plus she had only completed stage one of her wonder and pressure to continue construction was mounting.

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Setup details available in the first post.
Second Age:

  • Babel Tiles:
    • All single resource brown cards now have an infinite amount of that resource
    • Brick, stone, wood, and ore cost one less
    • Playing a purple card earns you five gold
  • Great Work: River Port [SUCCESS]
    • Participants must play a yellow card, pay one gold and a loom
    • Reward: 6 gold
      • Professor (x2)
      • Chubby Unicorn
      • Shutter
      • President Gamer
      • Space Cat
    • Penalty: Lose all your gold
  • Resolution of Military Conflicts:
    • Clumsy Ninja – Victories over Chubby Unicorn and Shutter
    • Shutter – Defeated by President Gamer and Clumsy Ninja
    • President Gamer – Victories over Shutter and Space Cat
    • Space Cat – Defeated by President Gamer and Professor
    • Professor – Victories over Space Cat and Chubby Unicorn
    • Chubby Unicorn – Defeated by Clumsy Ninja and Professor

Tower of Babel and Great Work

Setup details available in the first post.
In a fit of frustration, Space Cat crumpled the report. Her Leader, Berenice, would bring in a bit of extra income, but, as a lover of science, she coveted Professor’s Leader, Aristotle. Babylon already boasted a few Scientific Structures, and Space Cat planned to build more. She smoothed out the report once more and read over the rest of the information.

  • President Gamer hired Hannibal
  • Shutter hired Amytis
  • Clumsy Ninja hired Semiramis

It seemed Chubby Unicorn declined to hire a leader, and Space Cat wondered if Byzantium was suffering from cash flow issues. Since they weren’t neighboring cities, it was unlikely to have much of an impact on Babylon.


“Declaration to all cities,” the town crier of Alexandria read from a scroll. “The second Great Work to be undertaken by our collective cities shall be the River Port.”
Clumsy Ninja looked down at an identical scroll in her hands and read along:
Each city wishing to participate must be able to supply loom and build a Commercial Structure.
Fee: 100 Gold
Reward: 600 Gold
“Hmm, that might actually be possible,” she murmured.
Alexandria already had a loom supply and enough money, now Clumsy Ninja just needed to find the right Commercial Structure for her city.

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Setup details available in the first post.
First Age:

  • Babel Tiles:
    • One defeat token turns into two
    • Everyone has access to one ore or one brick
  • Great Work: Double Walls [FAILED]
    • Participants must play red card plus pay one gold to participate:
      • Professor
      • President Gamer
      • Shutter
    • Reward: Victory Token
    • Penalty: loss of resource from Wonder
      • Chubby Unicorn
      • Clumsy Ninja
      • Space Cat
  • Resolution of Military Conflicts:
    • Clumsy Ninja – Defeated by Shutter and Professor
    • Shutter – Victory over Clumsy Ninja; Tied with President Gamer
    • President Gamer – Tied with Shutter; Victory over Space Cat
    • Space Cat – Defeated by President Gamer and Professor
    • Professor – Victories over Space Cat and Clumsy Ninja
    • Chubby Unicorn – Protected by Diplomacy Token

Tower of Babel and Great Work