Skip navigation

This is the play-by-play version of the previously posted story mode.

Find an ally and close the location

  • Seoni – Rin figurine
  • Seelah – Saber figurine

Locations:

  • Academy  – Seoni start
  • Waterfront
  • General Store
  • Woods – Seelah start

Seelah opening hand:

  1. Blessing of the Gods x2
  2. Magic Half-Plate (favored card type)
  3. Longsword +1

Seoni starting hand:

  1. Blessing of the Gods
  2. Force Missile (favored card type)
  3. Acolyte
  4. Burglar
  5. Invisibility (favored card type)
  6. Sage’s Journal

Seoni 1st turn

At the Academy if you encounter anything other than a spell on your first exploration, you get to go again.

Encountered Mercenary – Combat 10

Adventure path adds +1 for an 11

Force Missile – d12 (+4 ), 2d4, rolled 15  (one 2, one 4, and one 9), total 19 Mercenary defeated

Attempted to recharge Force Missile – Arcane 6

d12 (+4), rolled 10, total 14, recharged

Encountered Frost Ray – Arcane 6

d12 (+4), rolled 11, total 15


Seelah 1st turn

Encountered Battered Chest – Strength Melee 10

Strength d8 +4, discarded Blessing of the gods for 2d8, rolled 19 (one 5, two 7s), total 23

Rolled d4 and received 2 items from the box – Codex and Potion of Fortitude

Discarded Blessing of the Gods to explore again

Encountering Siren

Encountered Siren – Wisdom 8

d8, used special to discard top card of deck for a d6 (Night Watch), Seoni discarded Blessing of the Gods for another d8, rolled 10 (one 1, one 4, one 5), Siren defeated


Seoni 2nd turn

Encountered Sage – Charisma 6

d12 (+2), rolled 5, total 7

Encountered Cure – Wisdom 6

d6, rolled 4


Seelah 2nd turn

Encountered Cyrdak Drokkus – Charisma 5

Encountering Cyrdak Drokkus

d10, discarded Codex to add d8, used special to discard top card of deck for a d6 (Mace), rolled 16 (two 5s, one 6)

Attempted to close Woods – Wisdom 6

d8, used special to discard top card of deck for a d6 (spiked chain), rolled 2 (two 1s)

Woods are not closed


Seoni 3rd turn

Encountered Scorching Ray – Arcane 6

d12 (+4), rolled 2, total 6

Discarded Sage to go again

Encountered Scorching Ray – Arcane 6

d12 (+4), rolled 1, total 5


Seelah 3rd turn

Encountered Mattock – Strength Melee 6

d8 (+3), rolled 8, total 11

Discarded Potion of Fortitude


Seoni 4th turn

Encountered Crow – Wisdom 5

d6, rolled 5

Attempted to close Academy – Arcane 6

d12 (+4), rolled 1, total 5

Academy not closed

Encountered Guidance –  Wisdom 2

d6, rolled 5

Discarded Crow to go again

Encountered Large Chest – Dexterity 9

Adventure path adds +1 for a 10

d6, recharged Burglar for d10, rolled 5 (one 2, one 3)

Banished Large Chest


Seelah 4th turn

Encountered Plague Zombie – Combat 11

Longsword +1 – 2d8 (+4), used special to discard top card of deck for a d6 (Chain Mail), rolled 9 (one 1, one 3, one 5), total 13, Plague zombie defeated


Seoni 5th turn

Encountered Potion of Healing – Intelligence 5

Encountering Potion of Healing

Used Guidance to add +1 to check and banished the spell (due to lack of Divine Skill)

d8 (+1), rolled 7, total 8

Attempted to close Academy – Arcane 6

d12 (+4), rolled 12


Seelah 5th turn

Encountered Ambush – 10

Adventure path adds +1 for an 11

d8, used special to discard top card of deck for a d6 (Standard Bearer), rolled 5 (one 2, one 3)

Search location deck for monster, top card is Spectre

Encountered Spectre – Combat 11

Encountering Spectre

Subtract 1 from each die rolled

Longsword +1 – 2d8 (+4), used special to discard top card of deck for a d6 (Magic Shield), rolled 13 (one 2, one 5, one 6), total 17 but really 14, Spectre defeated


Seoni 6th turn

Moved to Waterfront

Encountered Ameiko Kaijitsu – Charisma Diplomacy 7

d12 (+3), rolled 2, total 5


Seelah 6th turn

Encountered Hell Hound – Combat 10

Longsword +1 – 2d8 (+4), used special to discard top card of deck for a d6 (Blessing of the Gods recharged), rolled 12 (one 1, one 4, one 7), total 16, Hell Hound defeated

Must take 1 Fire damage

Discarded Magic Half-Plate

Drew Blessing of the Gods


Seoni 7th turn

Encountered Skeleton Horde – Each character at an open location summons and encounters an Ancient Skeleton henchman – Combat 8

Seoni

Scorching Ray – d12 (+4) and 2d6, rolled 11 (one 1, one 4, one 6), total 15, Ancient Skeleton defeated

Attempted to recharge Scorching Ray – Arcane 8

d12 (+4), rolled 10, total 14, recharged

Encountering Skeleton Horde

Seelah

Slashing trait adds +3 for an 11

Longsword +1 – 2d8 (+4), used special to discard top card of deck for a d6 (Blessing of the Gods recharged), rolled 19 (one 5, one, 6, one 8) total 23, Ancient skeleton defeated

Seoni drew Troubadour


Seelah 7th turn

Encountered Greatsword – Strength Melee 11

d8 (+4), revealed Mattock for another d8, used special to discard top card of deck for a d6 (Blessing of the Gods recharged), rolled 10 (one 1, one 2, one 7), total 14

Discarded Blessing of the Gods to go again

Encountered Crowbar – Strength Melee 3

d8 (+4), revealed Mattock for another d8, rolled 8 (two 4s), total 12

Attempted to close Woods – Wisdom 6

d8, used special to discard top card of deck for a d6 (Cure), rolled 10 (one 2, one 8)

Woods closed

Discarded Crowbar


Seoni 8th turn

Encountered Mercenary – Combat 10

Adventure path adds +1 for an 11

Frost Ray – d12 (+4), 2d6, rolled 22 (one5, one 6, one 11), total 26, Mercenary defeated

Attempted to recharge Frost Ray – Arcane 8

d12 (+4), rolled 11, total 15, recharged

Drew Masterwork Tools


Seelah 8th turn

Moved to Waterfront

Encountered Guard – Constitution 4

d8, used special to discard top card of deck for a d6 (Blessing of the Gods recharged), rolled 10 (one 3, one 7)

Attempted to close Waterfront – Summon and defeat a Bandit henchman – Combat 8

Encountering Bandit Henchman

Must recharge a card from hand

Recharged Cyrdak Drokkus

Greatsword – d8 (+4), 2d6, used special to discard top card of deck for a d6 (Blessing of the Gods recharged), rolled 18 (two 4s, two 5s), total 22, Bandit defeated

Waterfront closed – must discard a card – Guard

Drew Blessing of the Gods


Seoni 9th turn

Banished Potion of Healing for Seelah

d4, rolled 2

Moved to General store – if you encounter anything other than armor, item, or weapon, you get to go again

Encountered Potion of energy Resistance – Intelligence 4

d8, rolled 1

Drew Standard Bearer and Amulet of Life


Seelah 9th turn

Moved to General Store

Encountered Light Crossbow – Dexterity 4

d4, rolled 2


Seoni 10th turn

Encountered Dog – Wisdom 5

d6, rolled 4

Encountered Zombie – Combat 9

Used special, discarded Troubadour for d12 plus d6 (+4), rolled 13 (one 4,one 9), total 17, Zombie defeated

Encountered Bugbear – Combat 10

Used special, discarded Standard Bearer for d12 plus d6 (+4), rolled 5 (one 2, one 3), total 9

Attempted to recharge Amulet of Life – Arcane 7

d12 (+4), rolled 7, total 11, recharged

Bugbear shuffled back into location deck

Drew Blessing of the Gods, Blessing of Irori, and Frost Ray


Seelah 10th turn

Encountered Tome of Knowledge – Intelligence 5

d4, not possible


Seoni 11th turn

Encountered Boots of Elvenkind – Intelligence 5

d6, rolled 4


Seelah 11th turn

Encountered Shock Longbow +1 – Dexterity 11

d4, not possible


Seoni 12th turn

Encountered Grizzled Mercenary – Charisma Diplomacy 6

Encountering Grizzled Mercenary

d12 (+3), discarded Blessing of the Gods for another d12, rolled 14 (one 2, one 12), total 17

Banished Blessing of the Gods to close General Store

d6, rolled 5

5 random items from the box

Seoni gets Wand of shield

Final Results:

  • Seoni:
    • Added Scorching Ray, Sage, and Toad
    • Removed Invisibility, Troubadour, and Standard Bearer
  • Seelah:
    • Added Greatsword and Troubadour
    • Removed Mace and Night Watch


3 Trackbacks/Pingbacks

  1. […] Play by Play […]

  2. […] Next Play by Play Episode: Local Heroes […]

  3. […] Previous Play by Play Episode: Local Heroes […]

Leave a Reply

Your email address will not be published. Required fields are marked *