This is the play-by-play version of the previously posted story mode.
Find an ally and close the location
- Seoni – Rin figurine
- Seelah – Saber figurine
Locations:
- Academy – Seoni start
- Waterfront
- General Store
- Woods – Seelah start
Seelah opening hand:
- Blessing of the Gods x2
- Magic Half-Plate (favored card type)
- Longsword +1
Seoni starting hand:
- Blessing of the Gods
- Force Missile (favored card type)
- Acolyte
- Burglar
- Invisibility (favored card type)
- Sage’s Journal
Seoni 1st turn
At the Academy if you encounter anything other than a spell on your first exploration, you get to go again.
Encountered Mercenary – Combat 10
Adventure path adds +1 for an 11
Force Missile – d12 (+4 ), 2d4, rolled 15 (one 2, one 4, and one 9), total 19 Mercenary defeated
Attempted to recharge Force Missile – Arcane 6
d12 (+4), rolled 10, total 14, recharged
Encountered Frost Ray – Arcane 6
d12 (+4), rolled 11, total 15
Seelah 1st turn
Encountered Battered Chest – Strength Melee 10
Strength d8 +4, discarded Blessing of the gods for 2d8, rolled 19 (one 5, two 7s), total 23
Rolled d4 and received 2 items from the box – Codex and Potion of Fortitude
Discarded Blessing of the Gods to explore again
Encountered Siren – Wisdom 8
d8, used special to discard top card of deck for a d6 (Night Watch), Seoni discarded Blessing of the Gods for another d8, rolled 10 (one 1, one 4, one 5), Siren defeated
Seoni 2nd turn
Encountered Sage – Charisma 6
d12 (+2), rolled 5, total 7
Encountered Cure – Wisdom 6
d6, rolled 4
Seelah 2nd turn
Encountered Cyrdak Drokkus – Charisma 5
d10, discarded Codex to add d8, used special to discard top card of deck for a d6 (Mace), rolled 16 (two 5s, one 6)
Attempted to close Woods – Wisdom 6
d8, used special to discard top card of deck for a d6 (spiked chain), rolled 2 (two 1s)
Woods are not closed
Seoni 3rd turn
Encountered Scorching Ray – Arcane 6
d12 (+4), rolled 2, total 6
Discarded Sage to go again
Encountered Scorching Ray – Arcane 6
d12 (+4), rolled 1, total 5
Seelah 3rd turn
Encountered Mattock – Strength Melee 6
d8 (+3), rolled 8, total 11
Discarded Potion of Fortitude
Seoni 4th turn
Encountered Crow – Wisdom 5
d6, rolled 5
Attempted to close Academy – Arcane 6
d12 (+4), rolled 1, total 5
Academy not closed
Encountered Guidance – Wisdom 2
d6, rolled 5
Discarded Crow to go again
Encountered Large Chest – Dexterity 9
Adventure path adds +1 for a 10
d6, recharged Burglar for d10, rolled 5 (one 2, one 3)
Banished Large Chest
Seelah 4th turn
Encountered Plague Zombie – Combat 11
Longsword +1 – 2d8 (+4), used special to discard top card of deck for a d6 (Chain Mail), rolled 9 (one 1, one 3, one 5), total 13, Plague zombie defeated
Seoni 5th turn
Encountered Potion of Healing – Intelligence 5
Used Guidance to add +1 to check and banished the spell (due to lack of Divine Skill)
d8 (+1), rolled 7, total 8
Attempted to close Academy – Arcane 6
d12 (+4), rolled 12
Seelah 5th turn
Encountered Ambush – 10
Adventure path adds +1 for an 11
d8, used special to discard top card of deck for a d6 (Standard Bearer), rolled 5 (one 2, one 3)
Search location deck for monster, top card is Spectre
Encountered Spectre – Combat 11
Subtract 1 from each die rolled
Longsword +1 – 2d8 (+4), used special to discard top card of deck for a d6 (Magic Shield), rolled 13 (one 2, one 5, one 6), total 17 but really 14, Spectre defeated
Seoni 6th turn
Moved to Waterfront
Encountered Ameiko Kaijitsu – Charisma Diplomacy 7
d12 (+3), rolled 2, total 5
Seelah 6th turn
Encountered Hell Hound – Combat 10
Longsword +1 – 2d8 (+4), used special to discard top card of deck for a d6 (Blessing of the Gods recharged), rolled 12 (one 1, one 4, one 7), total 16, Hell Hound defeated
Must take 1 Fire damage
Discarded Magic Half-Plate
Drew Blessing of the Gods
Seoni 7th turn
Encountered Skeleton Horde – Each character at an open location summons and encounters an Ancient Skeleton henchman – Combat 8
Seoni
Scorching Ray – d12 (+4) and 2d6, rolled 11 (one 1, one 4, one 6), total 15, Ancient Skeleton defeated
Attempted to recharge Scorching Ray – Arcane 8
d12 (+4), rolled 10, total 14, recharged
Seelah
Slashing trait adds +3 for an 11
Longsword +1 – 2d8 (+4), used special to discard top card of deck for a d6 (Blessing of the Gods recharged), rolled 19 (one 5, one, 6, one 8) total 23, Ancient skeleton defeated
Seoni drew Troubadour
Seelah 7th turn
Encountered Greatsword – Strength Melee 11
d8 (+4), revealed Mattock for another d8, used special to discard top card of deck for a d6 (Blessing of the Gods recharged), rolled 10 (one 1, one 2, one 7), total 14
Discarded Blessing of the Gods to go again
Encountered Crowbar – Strength Melee 3
d8 (+4), revealed Mattock for another d8, rolled 8 (two 4s), total 12
Attempted to close Woods – Wisdom 6
d8, used special to discard top card of deck for a d6 (Cure), rolled 10 (one 2, one 8)
Woods closed
Discarded Crowbar
Seoni 8th turn
Encountered Mercenary – Combat 10
Adventure path adds +1 for an 11
Frost Ray – d12 (+4), 2d6, rolled 22 (one5, one 6, one 11), total 26, Mercenary defeated
Attempted to recharge Frost Ray – Arcane 8
d12 (+4), rolled 11, total 15, recharged
Drew Masterwork Tools
Seelah 8th turn
Moved to Waterfront
Encountered Guard – Constitution 4
d8, used special to discard top card of deck for a d6 (Blessing of the Gods recharged), rolled 10 (one 3, one 7)
Attempted to close Waterfront – Summon and defeat a Bandit henchman – Combat 8
Must recharge a card from hand
Recharged Cyrdak Drokkus
Greatsword – d8 (+4), 2d6, used special to discard top card of deck for a d6 (Blessing of the Gods recharged), rolled 18 (two 4s, two 5s), total 22, Bandit defeated
Waterfront closed – must discard a card – Guard
Drew Blessing of the Gods
Seoni 9th turn
Banished Potion of Healing for Seelah
d4, rolled 2
Moved to General store – if you encounter anything other than armor, item, or weapon, you get to go again
Encountered Potion of energy Resistance – Intelligence 4
d8, rolled 1
Drew Standard Bearer and Amulet of Life
Seelah 9th turn
Moved to General Store
Encountered Light Crossbow – Dexterity 4
d4, rolled 2
Seoni 10th turn
Encountered Dog – Wisdom 5
d6, rolled 4
Encountered Zombie – Combat 9
Used special, discarded Troubadour for d12 plus d6 (+4), rolled 13 (one 4,one 9), total 17, Zombie defeated
Encountered Bugbear – Combat 10
Used special, discarded Standard Bearer for d12 plus d6 (+4), rolled 5 (one 2, one 3), total 9
Attempted to recharge Amulet of Life – Arcane 7
d12 (+4), rolled 7, total 11, recharged
Bugbear shuffled back into location deck
Drew Blessing of the Gods, Blessing of Irori, and Frost Ray
Seelah 10th turn
Encountered Tome of Knowledge – Intelligence 5
d4, not possible
Seoni 11th turn
Encountered Boots of Elvenkind – Intelligence 5
d6, rolled 4
Seelah 11th turn
Encountered Shock Longbow +1 – Dexterity 11
d4, not possible
Seoni 12th turn
Encountered Grizzled Mercenary – Charisma Diplomacy 6
d12 (+3), discarded Blessing of the Gods for another d12, rolled 14 (one 2, one 12), total 17
Banished Blessing of the Gods to close General Store
d6, rolled 5
5 random items from the box
Seoni gets Wand of shield
Final Results:
- Seoni:
- Added Scorching Ray, Sage, and Toad
- Removed Invisibility, Troubadour, and Standard Bearer
- Seelah:
- Added Greatsword and Troubadour
- Removed Mace and Night Watch
- Previous Play by Play Episode: Attack on Sandpoint
- Story Mode
- Next Play by Play Episode: Trouble in Sandpoint
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