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Author Archives: Chubby Unicorn

This is part 2 in the story mode of a Dead Panic play through. If that all sounds strange, head to the intro post

“Look! Is that a piece of a radio?” Julie was pointing to the ground near the newly risen zombie.

“If we can find enough pieces, we might be able to call for help,” Sandra suggested.

They looked at the radio piece.

“Someone would have to go out to get it,” Al said.

Father Michael was munching on his bag trail mix. He had offered to share, but no one else felt like eating.

“I’ll get it,” Father Michael said.

The rest of them protested, but Father Michael insisted.

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Guest Players: Broadway, Mermaid, and Smurfette

For my birthday, I had a few friends over, and we ended up playing Castle Panic (one of my favorites!).  The Professor and I were the only ones who had experience with this game, and we suggested we play with our cards face up on the table.  This let us talk out a lot of the strategies and answer questions the new players had about their cards.  We had some unlucky Monster draws at the beginning of the game (Giant Boulders, Flaming Boulders, Plagues, and Draw Additional Monsters), but found the Wizard Deck to be extremely helpful in dealing with the repercussions.  Smurfette also had a few awesome turns that helped keep the monsters at bay.  Things were beginning to look bleak, though.  We had three walls left (all had been rebuilt at some point and one reinforced), and just two Towers (one being the Wizard Tower), but we managed to pull off a win.  Mermaid thought it was fitting that I dealt the final blow, it being my birthday and all.

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This is part 1 in the Play-by-Play version of a Dead Panic play through. If that all sounds strange, head to the intro post

Space Cat began and was bait. As usual with the first round, everyone took Cabin cards. There’s not much else to do, and it’s the only place to get weapons.

Since the zombies are typically too far out to hit during the first perform actions phase, the Event card didn’t really do much. We drew Attracted by Gunfire, but no one had fired a gun.

We also got lucky with our first zombie draw. We drew two survivors. These tokens carry the radio pieces we need.
Unfortunately one of them died immediately in a fight with a zombie (thereby becoming a zombie) which meant we’d have to venture out of the cabin for that radio piece. The bright side was that he took three zombies with him, and the other survivor managed to kill one zombie.

We then moved the zombies, and a few were in range of our weapons.
Space Cat killed one, Chubby Unicorn one, Clumsy Ninja two and wounded another.

Dead Panic 1No zombies were in range for the Professor, Shutter, or President Gamer.

  • Space Cat – Yellow, Coal Mine
  • Chubby Unicorn – Green, Church
  • The Professor – Red, Store

The game begins

The game begins

It had been awhile since The Professor and I played Oregon, so I actually used the rule book to go over the game.  I think the scoring is the most difficult part because it varies so much from building to building, and sometimes you can score multiple times (Churches allow for this), and other times you only score once (Groups of Farmers).  Despite this, game play is fairly simple, and we picked up on it quickly.  The Professor started out with an early lead, but Space Cat quickly came from behind and left us in the dust. 
Mid-game

Mid-game

No matter what we did, we just couldn’t catch up to her.  The Professor had a chance with his coal and gold, but despite the 40 extra points he gained from that, Space Cat was still ahead.
We beat Space Cat... briefly

We beat Space Cat… briefly

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This is part 1 in the story mode version of a Dead Panic play through. If that all sounds strange, head to the intro post

Father Michael groaned as he came to. He gingerly touched his head as he slowly opened his eyes. He recognized the others. There was David, a personal trainer, Julie, a delivery driver, Sandra, a police officer, Ray, a paramedic, and Al, a construction worker. It took him another moment to remember where they were and what had happened. It appeared the zombie apocalypse had begun. They had run for their lives and ended up in a cabin in the woods. Zombie infested woods, so they probably weren’t as safe as they could be. He reached up to touch his cross, and found the front of his shirt was damp. His hand came away bloody.

“What?” he croaked.

“We’re not sure where all that blood came from,” David said from his post near a couple of windows, “but it’s not yours. It’ll probably attract the zombies, though, so be careful.”

Father Michael nodded in return. With the zombies still lurking a safe distance away, they all decided to see if there was anything useful in the cabin. Father Michael found a pistol with two bullets and a bag of trail mix while David discovered a working chainsaw and a toolbox containing a hammer and some nails.

“What kind of people own this place?” Julie asked holding up a rifle and an ax, and then passing another rifle to Sandra.

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We really enjoy playing Castle Panic, so when Dead Panic came out, we had to have it.

Game play is similar to Castle Panic in that zombies appear and move in the 6 arcs and players use cards to kill the zombies before they get to the inner ring (the cabin). However, there are a lot of differences. This time players are on the board as tokens (rather than just being defenders of the castle) and can only attack zombies within their token’s range. The Cabin Cards are similar to the deck in Castle Panic except when this deck runs out, that’s it. You’ve searched the entire cabin, and there’s nothing left to find. Another new element is the Bait token. This gets passed around during the game because whoever has the Bait token is the player the zombies will come after. In Castle Panic players place new monsters at the end of their turns, but in Dead Panic everyone takes two actions, an Event card is drawn, and then new zombies are placed and moved. Winning is different as well: in this game the goal is to assemble the radio, call the van, and get everyone into the van. Once all players who are still alive (someone might get turned into a zombie along the way) enter the van, the game is won, even if the cabin is completely destroyed.

For this play through, the cast is as follows:
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In the beginning, six intrepid friends set out on an epic journey, determined to complete each quest presented to them. Some will succeed and some will fail. Some will bring them together while others will divide them. They may meet other adventurers along the way, exploring new quests. In the end, no one knows who will remain, yet they journey onward.

If you’re going on an epic journey, you pretty much have to be intrepid right?

Several years ago, the six of us began meeting once a month for game night, playing a variety of games. We win some, we lose some. We play cooperative games as well as competitive. Occasionally we’ll play games with people outside our group, usually games that can’t accommodate six players. Life happens, though, and sometimes that means people move on (literally), but we’ll continue to enjoy another friendly game night.

A few of our Favorites

A few of our Favorites